Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
92 lines
1.8 KiB
C#
92 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
namespace Wizard.Battle.Player.Emotion;
|
|
|
|
public class NullPlayerEmotion : IPlayerEmotion, IEmotion
|
|
{
|
|
public Vector3 LeaderPosition => Vector3.zero;
|
|
|
|
public IEnumerable<GameObject> IconObjects => null;
|
|
|
|
public bool Enable { get; set; }
|
|
|
|
public event Func<ClassCharaPrm.EmotionType, VfxBase> OnPlay;
|
|
|
|
public VfxBase PlayEmotion(ClassCharaPrm.EmotionType emoteType, float hideTextTime)
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text)
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emoteType)
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase LoadResource()
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase ShowButtons()
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase HideButtons()
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase HideButtons(GameObject iconObject)
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public void CancelShowButtons()
|
|
{
|
|
}
|
|
|
|
public void ResetPlayCount()
|
|
{
|
|
}
|
|
|
|
public void AddPlayCount()
|
|
{
|
|
}
|
|
|
|
public void FocusIcon(GameObject go)
|
|
{
|
|
}
|
|
|
|
public void UnfocusAllIcons()
|
|
{
|
|
}
|
|
|
|
public VfxBase PlayEmotionFromIconObject(GameObject iconObject)
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public string GetVoiceTextFromIconObject(GameObject iconObject)
|
|
{
|
|
return string.Empty;
|
|
}
|
|
|
|
public bool IsContainsEmotionType(ClassCharaPrm.EmotionType type)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public void DebugLogNotHiddenEmoteButton(TouchControl touchControl, VfxMgr emotionVfxMgr, SequentialVfxPlayer currentVfx)
|
|
{
|
|
}
|
|
}
|