Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
30 lines
724 B
C#
30 lines
724 B
C#
using System;
|
|
using UnityEngine;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
namespace Wizard.Battle.Player.Emotion;
|
|
|
|
public class NullEmotion : IEmotion
|
|
{
|
|
public Vector3 LeaderPosition => Vector3.zero;
|
|
|
|
public bool Enable { get; set; }
|
|
|
|
public event Func<ClassCharaPrm.EmotionType, VfxBase> OnPlay;
|
|
|
|
public VfxBase PlayEmotion(ClassCharaPrm.EmotionType etype, float hideTextTime)
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text)
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
|
|
public VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType)
|
|
{
|
|
return NullVfx.GetInstance();
|
|
}
|
|
}
|