Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Player.Emotion/IPlayerEmotion.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

37 lines
811 B
C#

using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Player.Emotion;
public interface IPlayerEmotion : IEmotion
{
IEnumerable<GameObject> IconObjects { get; }
VfxBase LoadResource();
VfxBase ShowButtons();
VfxBase HideButtons();
VfxBase HideButtons(GameObject iconObject);
void CancelShowButtons();
void ResetPlayCount();
void AddPlayCount();
void FocusIcon(GameObject go);
void UnfocusAllIcons();
VfxBase PlayEmotionFromIconObject(GameObject iconObject);
string GetVoiceTextFromIconObject(GameObject iconObject);
bool IsContainsEmotionType(ClassCharaPrm.EmotionType type);
void DebugLogNotHiddenEmoteButton(TouchControl touchControl, VfxMgr emotionVfxMgr, SequentialVfxPlayer currentVfx);
}