Files
SVSimServer/SVSim.BattleEngine/Engine/LitJson/IJsonWrapper.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

49 lines
717 B
C#

using System.Collections;
namespace LitJson;
public interface IJsonWrapper : IList, ICollection, IEnumerable, IOrderedDictionary, IDictionary
{
bool IsArray { get; }
bool IsBoolean { get; }
bool IsDouble { get; }
bool IsInt { get; }
bool IsLong { get; }
bool IsObject { get; }
bool IsString { get; }
bool GetBoolean();
double GetDouble();
int GetInt();
JsonType GetJsonType();
long GetLong();
string GetString();
void SetBoolean(bool val);
void SetDouble(double val);
void SetInt(int val);
void SetJsonType(JsonType type);
void SetLong(long val);
void SetString(string val);
string ToJson();
void ToJson(JsonWriter writer);
}