24 lines
955 B
C#
24 lines
955 B
C#
using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// Tournament-window block returned by /mypage/index. Client constructs
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/// ArenaCompetition(base.ResponseData) at MyPageTask.cs:110, which then reads
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/// `responseData["data"]["competition_info"]["is_competition_period"]`
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/// unconditionally (ArenaCompetition.cs:232-233). The remaining fields
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/// (deck_format, entry_start_time, freebie_status, featured_entry_reward_list,
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/// etc.) are only read when IsCompetitionPeriod is true, so the minimum-viable
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/// payload while we have no tournament implementation is just the bool=false.
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/// Prod emits the same `{"is_competition_period":false}` shape when no
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/// tournament is active.
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/// </summary>
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[MessagePackObject]
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public class CompetitionInfo
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{
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[JsonPropertyName("is_competition_period")]
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[Key("is_competition_period")]
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public bool IsCompetitionPeriod { get; set; }
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}
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