52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
using SVSim.Database.Common;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One row of the Steam/PC storefront item list from /payment_pc/item_list data. Singleton per
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/// product. Id is the wire's <c>record_id</c> (prod's auto-increment, genuinely stable across
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/// captures — same upsert-by-wire-id pattern as MasterPointRankingPeriodEntry, not the synthetic-
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/// ordinal Banner pattern).
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///
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/// All numeric fields land in typed columns; the controller stringifies them on the way out to
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/// match prod's PHP-stringified wire convention.
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/// </summary>
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public class PaymentItemEntry : BaseEntity<int>
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{
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/// <summary>Internal product id (different from store_product_id). Used by the client at
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/// PaymentItemListTask.cs:50,58,64,67 as a per-tier discriminator.</summary>
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public int ProductId { get; set; }
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/// <summary>User-visible SKU (e.g. 10011 for "60-crystal set"). Wire dict key.</summary>
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public long StoreProductId { get; set; }
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public string Name { get; set; } = string.Empty;
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public string Text { get; set; } = string.Empty;
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public decimal Price { get; set; }
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public int ChargeCrystalNum { get; set; }
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public int FreeCrystalNum { get; set; }
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public int PurchaseLimit { get; set; }
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/// <summary>0/1 — special_shop_flag on the wire (stringified).</summary>
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public int SpecialShopFlag { get; set; }
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public string ImageName { get; set; } = string.Empty;
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public DateTime StartTime { get; set; }
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public DateTime EndTime { get; set; }
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public int RemainingTime { get; set; }
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/// <summary>0/1 — is_resale_product on the wire (stringified).</summary>
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public int IsResaleProduct { get; set; }
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/// <summary>Nullable — prod sends empty string when unset; we store null and emit "".</summary>
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public DateTime? ResaleStartDate { get; set; }
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}
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