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d3508d7bd4caa2f30398b3b2b7a1c97106719cef
SVSimServer/SVSim.BattleNode/Sessions/Dispatch
History
gamer147 d3508d7bd4 fix(battlenode): PlayedCardTribe degrades to 0 not empty; clan/tribe builder tests (M-HC-4e review)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 00:23:07 -04:00
..
Handlers
fix(battlenode): PlayedCardTribe degrades to 0 not empty; clan/tribe builder tests (M-HC-4e review)
2026-06-07 00:23:07 -04:00
BattleFrames.cs
refactor(battlenode): centralize inbound wire-key literals in WireKeys (§C)
2026-06-05 07:30:02 -04:00
BattleSessionState.cs
refactor(battlenode): retire spellboost bookkeeping, engine owns cost+spellboost (M-HC-3)
2026-06-06 21:48:50 -04:00
DispatchRoute.cs
refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
2026-06-04 22:53:32 -04:00
FrameDispatchContext.cs
feat(battlenode): inject SessionBattleEngine into BattleSession in pure shadow (Phase 2 N1 exit)
2026-06-06 15:35:35 -04:00
IFrameHandler.cs
refactor(battle-node): add frame-handler contract, context, and empty registry shim
2026-06-03 14:03:11 -04:00
KnownListBuilder.cs
feat(battlenode): emit engine-resolved clan/tribe on knownList entries (M-HC-4e)
2026-06-07 00:11:28 -04:00
MinedToken.cs
refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
2026-06-04 22:53:32 -04:00
WireKeys.cs
fix(battlenode): emit real spellboost count in played-card knownList
2026-06-05 13:51:40 -04:00
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