Files
SVSimServer/SVSim.BattleEngine/Engine/MyPageItemHome.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

472 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
using Wizard;
public class MyPageItemHome : MyPageItem
{
private enum Notification
{
Info }
public static readonly Vector3 TUTORIAL_OFFSET_FOOTER = new Vector3(0f, 19f, 0f);
private GameObject _bannerObject;
private GameObject _subBannerObject;
private MyPageBanner _banner;
private MyPageSubBanner _subBanner;
[SerializeField]
private UIButton _giftButton;
[SerializeField]
private GameObject _giftNumberRoot;
[SerializeField]
private UILabel _giftNumber;
private int _giftCount;
[SerializeField]
private UIButton _missionButton;
[SerializeField]
private UILabel _missionNumberLabel;
[SerializeField]
private UIButton _guildButton;
[SerializeField]
private UILabel _guildNotificationLabel;
[SerializeField]
private GameObject _contentsRoot;
[SerializeField]
private UIButton _battlePassButton;
[SerializeField]
private GameObject _homeDialogPrefab;
[SerializeField]
private GameObject[] _customMyPageHideList;
[SerializeField]
private GameObject[] _customMyPageOnlyList;
[SerializeField]
private UIButton _bgCustomButton;
[SerializeField]
private UIButton _hideUIButton;
[SerializeField]
private GameObject[] _hideUIList;
[SerializeField]
private UIButton _restoreUIButton;
private MyPageHomeStatic _homeStatic;
private int _notificationMask;
public GameObject ContentsRoot => _contentsRoot;
public bool IsCustomMyPage => Data.MyPage.data.BGInfo.BGType != MyPageDetail.BGType.Deck;
public override void Initialize(MyPageMenu parent)
{
base.Initialize(parent);
_giftButton.onClick.Add(new EventDelegate(delegate
{
OnPushGiftButton();
}));
_missionButton.onClick.Add(new EventDelegate(delegate
{
OnPushMissionButton();
}));
_guildButton.onClick.Add(new EventDelegate(delegate
{
OnPushGuildButton();
}));
_battlePassButton.onClick.Add(new EventDelegate(delegate
{
OnPushBattlePassButton();
}));
_bgCustomButton.onClick.Add(new EventDelegate(delegate
{
OnPushBGCustomButton();
}));
_hideUIButton.onClick.Add(new EventDelegate(delegate
{
OnPushHideUIButton();
}));
_restoreUIButton.onClick.Add(new EventDelegate(delegate
{
OnPushRestoreUIButton();
}));
_guildNotificationLabel.gameObject.SetActive(value: false);
}
public override void OnMyPageInfoReceive()
{
base.OnMyPageInfoReceive();
_bannerObject.GetComponent<MyPageBanner>().CreateMyPageBanner();
_subBanner.CreateMyPageBanner();
UpdateGuildNotification();
UpdateMissionNumber();
_giftCount = Data.MyPage.data.unread_mail_count;
SetUnreadGiftCount(_giftCount);
UIManager.GetInstance().StartCoroutine(WaitForTreasureBoxCpRewardDialogClosed(delegate
{
CheckNotify(delegate
{
CheckHomeDialog();
});
}));
UpdateMaintenance();
}
private IEnumerator WaitForTreasureBoxCpRewardDialogClosed(Action onFinish)
{
while (!base.Parent._treasureBoxCpRewardDialogClosed)
{
yield return null;
}
onFinish.Call();
}
public override void Show(bool skipCardAnimation = false)
{
base.Show(skipCardAnimation);
_contentsRoot.SetActive(value: true);
if (!IsCustomMyPage)
{
_homeStatic.Show();
}
_hideUIButton.gameObject.SetActive(IsCustomMyPage);
_restoreUIButton.gameObject.SetActive(value: false);
_bannerObject.SetActive(!base.Parent.IsFirstGuid);
_subBannerObject.SetActive(!base.Parent.IsFirstGuid);
_bgCustomButton.gameObject.SetActive(Data.Load.data.AcquiredMyPageBGList.Count > 0);
UpdateMaintenance();
CheckShopTutorial();
OnUpdateCustomMyPageEnable(isHomeActive: true);
}
public void OnUpdateCustomMyPageEnable(bool isHomeActive)
{
_hideUIButton.gameObject.SetActive(IsCustomMyPage);
if (isHomeActive && IsCustomMyPage)
{
_banner.Show();
_subBanner.Show();
}
else
{
CommonBackGround.Instance.EffectVisible = true;
}
GameObject[] customMyPageHideList = _customMyPageHideList;
foreach (GameObject gameObject in customMyPageHideList)
{
if (gameObject != null)
{
gameObject.SetActive(!IsCustomMyPage);
}
}
customMyPageHideList = _customMyPageOnlyList;
foreach (GameObject gameObject2 in customMyPageHideList)
{
if (gameObject2 != null)
{
gameObject2.SetActive(IsCustomMyPage);
}
}
if (_homeStatic != null && _homeStatic.CardLoadFinish)
{
_homeStatic.SetActive(!IsCustomMyPage && isHomeActive);
}
if (!(base.Parent.CustomBGControl != null))
{
return;
}
base.Parent.CustomBGControl.SetEnable(IsCustomMyPage && isHomeActive);
if (!(IsCustomMyPage && isHomeActive))
{
return;
}
base.Parent.CustomBGControl.Show(delegate
{
if (isHomeActive && IsCustomMyPage)
{
CommonBackGround.Instance.EffectVisible = false;
}
});
}
private void CheckShopTutorial()
{
if (Data.Load.data._userTutorial.TutorialStep == 41)
{
DialogBase dialogBase = MyPageMenu.CreateDialogForTutorial();
dialogBase.SetText(Data.SystemText.Get("Tutorial_0012"));
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
base.Parent.SetGuideToOkOnlyDialog(dialogBase);
UIManager.SetObjectToGrey(_giftButton.gameObject, b: true);
UIManager.SetObjectToGrey(_missionButton.gameObject, b: true);
UIManager.SetObjectToGrey(_guildButton.gameObject, b: true);
UIManager.SetObjectToGrey(_battlePassButton.gameObject, b: true);
UIManager.SetObjectToGrey(_bgCustomButton.gameObject, b: true);
_homeStatic.SetTutorialMode();
dialogBase.OnClose = delegate
{
Footer footer = UIManager.GetInstance()._Footer;
base.Parent.SetGuideEffect(footer._underButtons[5].transform, TUTORIAL_OFFSET_FOOTER, 180f);
};
}
}
public override void Hide()
{
base.Hide();
_homeStatic.Hide();
base.gameObject.SetActive(value: true);
_contentsRoot.SetActive(value: false);
}
private void UpdateMaintenance()
{
if (!base.Parent.IsFirstGuid)
{
bool b = Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.GIFT_MAINTENANCE);
bool b2 = Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.MISSION_MAINTENANCE);
bool b3 = Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.GUILD_MAINTENANCE);
UIManager.SetObjectToGrey(_giftButton.gameObject, b);
UIManager.SetObjectToGrey(_missionButton.gameObject, b2);
UIManager.SetObjectToGrey(_guildButton.gameObject, b3);
bool flag = Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.BATTLE_PASS);
bool flag2 = !Data.IsBattlePassPeriod;
UIManager.SetObjectToGrey(_battlePassButton.gameObject, flag || flag2);
}
}
private void CheckNotify(Action onFinish)
{
if (!_contentsRoot.activeSelf || Data.Load.data._userTutorial.TutorialStep != 100)
{
return;
}
DateTime last_announce_time = Data.MyPage.data.last_announce_time;
// Pre-Phase-5b: gated on ambient GameMgr.AnnounceTime cursor to avoid
// re-showing the same announcement. Headless has no announcement UI to display;
// always fall through to the else branch below.
if (false)
{
_notificationMask |= 1;
if (_notificationMask != 0)
{
StartCoroutine(ShowNextNotification(onFinish));
}
}
else
{
onFinish.Call();
}
}
private void CheckHomeDialog()
{
MyPageHomeDialogData myPageHomeDialogData = Data.MyPage.data.MyPageHomeDialogData;
if (myPageHomeDialogData.IsEnable)
{
MyPageHomeDialog.Create(_homeDialogPrefab, myPageHomeDialogData, null);
}
}
private IEnumerator ShowNextNotification(Action onFinish)
{
while (UIManager.GetInstance().isFading() || UIManager.GetInstance().isOpenDialog())
{
yield return null;
}
if (_notificationMask == 0)
{
yield break;
}
int i;
for (i = 0; (_notificationMask & (1 << i)) == 0; i++)
{
}
_notificationMask ^= 1 << i;
DialogBase dialogBase = null;
if (1 == 0)
{
yield break;
}
if (_notificationMask != 0 && dialogBase != null)
{
dialogBase.OnClose = delegate
{
StartCoroutine(ShowNextNotification(onFinish));
};
}
else
{
onFinish.Call();
}
}
private void OnPushGiftButton()
{
// Pre-Phase-5b: fired MailTopTask via NetworkManager. Headless has no wire tasks;
// short-circuit to the success callback so the UI scene-change still fires.
OnRequestGift(default(NetworkTask.ResultCode));
}
private void OnRequestGift(NetworkTask.ResultCode error)
{
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Mail);
}
private void OnPushMissionButton()
{
// Pre-Phase-5b: fired MissionInfoTask via NetworkManager. See OnPushGiftButton.
OpenMission(default(NetworkTask.ResultCode));
}
private void OpenMission(NetworkTask.ResultCode error)
{
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Mission);
}
public void UpdateMissionNumber()
{
if (!(_missionNumberLabel.gameObject == null))
{
int unreceived_mission_reward_count = Data.MyPage.data.unreceived_mission_reward_count;
_missionNumberLabel.gameObject.SetActive(unreceived_mission_reward_count > 0);
_missionNumberLabel.text = unreceived_mission_reward_count.ToString();
if (unreceived_mission_reward_count > 99)
{
_missionNumberLabel.text = 99 + "+";
}
else
{
_missionNumberLabel.text = unreceived_mission_reward_count.ToString();
}
}
}
private void OnPushBattlePassButton()
{
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.BattlePass);
}
private void OnPushBGCustomButton()
{
MyPageBGCustomDialog.Create(OnDecideMyPageBG);
}
private void OnPushHideUIButton()
{
ToggleUIVisible(visible: false);
}
private void OnPushRestoreUIButton()
{
ToggleUIVisible(visible: true);
}
private void ToggleUIVisible(bool visible)
{
GameObject[] hideUIList = _hideUIList;
foreach (GameObject gameObject in hideUIList)
{
if (gameObject != null)
{
gameObject.SetActive(visible);
}
}
base.Parent.TopBar.gameObject.SetActive(visible);
UIManager.GetInstance()._Footer.ShowFooterMenu(visible);
_restoreUIButton.gameObject.SetActive(!visible);
}
public void OnDecideMyPageBG(MyPageDetail.BGType bgType, string selectId, List<string> randomIdList)
{
if (bgType == MyPageDetail.BGType.RandomBG)
{
selectId = DecideRandomBG(randomIdList);
}
base.Parent.ChangeMyPageBG(bgType, selectId);
}
public static string DecideRandomBG(List<string> randomIdList)
{
System.Random random = new System.Random();
return randomIdList[random.Next(0, randomIdList.Count)];
}
private void OnPushGuildButton()
{
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Guild);
}
private void UpdateGuildNotification()
{
_guildNotificationLabel.gameObject?.SetActive(IsGuildNotification());
}
private bool IsGuildNotification()
{
GuildNotification guildNotification = Data.MyPageNotifications.data.GuildNotification;
if (!guildNotification.GuildId.HasValue)
{
return guildNotification.IsInvited;
}
if (guildNotification.GuildId.Value != PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.JOINING_GUILD_ID))
{
return true;
}
if (guildNotification.GuildRoomMessageId.HasValue && guildNotification.GuildRoomMessageId.Value > PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.READ_LATEST_GUILD_CHAT_MESSAGE_ID))
{
return true;
}
if (guildNotification.IsJoinRequest)
{
return true;
}
return false;
}
public void SetUnreadGiftCount(int count)
{
if (!(_giftNumberRoot.gameObject == null))
{
_giftNumberRoot.gameObject.SetActive(count > 0);
if (count > 99)
{
_giftNumber.text = 99 + "+";
}
else
{
_giftNumber.text = count.ToString();
}
}
}
public void HideAndRepositionSubBanner(string click)
{
_subBanner.HideAndRepositionBanner(click);
}
}