[trim] fully-unreachable files deleted: 6 [trim] files edited: 55, files deleted: 0, nodes removed: 244 [type-trim] files edited: 1, types removed: 1 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
364 lines
8.7 KiB
C#
364 lines
8.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using Sqlite3Plugin;
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using UnityEngine;
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using Wizard;
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namespace Cute;
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public class AssetManager : MonoBehaviour, IManager
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{
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public enum _tag_datamode
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{
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}
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private Dictionary<string, AssetHandle> handleDictionary = new Dictionary<string, AssetHandle>();
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private Dictionary<string, AssetBundleObject> objectDictionary = new Dictionary<string, AssetBundleObject>();
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private static bool _isCryptAssetFileName = false;
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private AsyncJob _asyncJobDownload;
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private AsyncJob _asyncJobLoad;
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private static string _savePath = null;
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private string manifestSavePath = "";
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private string bundleSavePath = "";
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private string soundSavePath = "";
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private string movieSavePath = "";
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private string fontSavePath = "";
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private int loadingReqCount;
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private int loadingCompCount;
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private int loadingManifestCompCount;
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public HashSet<string> predownloadCategories = new HashSet<string> { "common", "tutorial" };
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public HashSet<string> tutorialdownloadCategories = new HashSet<string> { "tutorial" };
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public List<string> NoUnloadAssetName = new List<string>();
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private float _downloadCompletedSize;
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private List<string> _temporaryVoiceNameList = new List<string>();
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public string MovieManifesHeadtName = "moviemanifest";
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public string SoundManifesHeadtName = "soundmanifest";
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private bool _isLocalDatahashStoreRecoveryMode;
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private ManifestDatahashKVS _localDatahashStore;
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public static bool isCryptAssetFileName => _isCryptAssetFileName;
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public bool IsResourceDataBaseError { get; private set; }
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public bool IsBackgroundDownload { get; private set; }
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public string manifestOfManifests { get; set; }
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public string manifestOfManifests_sub { get; set; }
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public void CancelDownloadAsyncJob()
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{
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_asyncJobDownload.Cancel();
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}
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private ManifestDatahashKVS GetLocalDatahashStore()
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{
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if (_localDatahashStore == null && !_isLocalDatahashStoreRecoveryMode)
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{
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string localDatahashStorePath = GetLocalDatahashStorePath();
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try
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{
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_localDatahashStore = new ManifestDatahashKVS(localDatahashStorePath);
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}
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catch (Exception ex)
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{
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HandleLocalDatahashException(ex);
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}
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}
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return _localDatahashStore;
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}
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public string GetLocalDatahashStorePath()
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{
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return GetAssetSaveRootPath() + "manifest.db";
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}
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private void HandleLocalDatahashException(Exception ex)
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{
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if (ex is DatabaseCorruptionException)
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{
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IsResourceDataBaseError = true;
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_isLocalDatahashStoreRecoveryMode = true;
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UnloadManifestHashDB();
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string localDatahashStorePath = GetLocalDatahashStorePath();
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if (File.Exists(localDatahashStorePath))
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{
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File.Delete(localDatahashStorePath);
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}
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UIManager instance = UIManager.GetInstance();
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if ((bool)instance)
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{
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instance.CreateConfirmationDialog(Data.SystemText.Get("System_0058")).OnClose = delegate
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{
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SoftwareReset.setAction();
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SoftwareReset.exec();
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};
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}
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else
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{
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SoftwareResetBase.SoftwareReset(null, null);
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}
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return;
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}
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throw ex;
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}
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public void SaveLocalDatahash(string name, string hash)
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{
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ManifestDatahashKVS localDatahashStore = GetLocalDatahashStore();
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if (localDatahashStore != null)
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{
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try
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{
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localDatahashStore.Set(name, hash);
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}
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catch (Exception ex)
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{
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HandleLocalDatahashException(ex);
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}
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}
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}
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public string GetLocalDatahash(string name)
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{
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ManifestDatahashKVS localDatahashStore = GetLocalDatahashStore();
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if (localDatahashStore != null)
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{
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try
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{
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return localDatahashStore.Get(name);
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}
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catch (Exception ex)
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{
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HandleLocalDatahashException(ex);
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}
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}
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return "";
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}
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public void UnloadManifestHashDB()
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{
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if (_localDatahashStore != null)
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{
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_localDatahashStore.Dispose();
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_localDatahashStore = null;
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}
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}
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public static string GetAssetSaveRootPath()
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{
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return _savePath;
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}
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public bool RegistHandle(string key, AssetHandle handle)
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{
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try
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{
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handleDictionary.Add(key, handle);
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if (handle.directory.StartsWith("v/t", StringComparison.Ordinal))
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{
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_temporaryVoiceNameList.Add(Path.GetFileNameWithoutExtension(handle.filename));
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}
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}
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catch (Exception ex)
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{
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AssetHandle assetHandle = GetAssetHandle(key);
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if (assetHandle != null && assetHandle.isMultipleHandleIgnorAsset)
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{
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assetHandle.CopyWithCatchException(handle);
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assetHandle.reference--;
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return true;
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}
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Debug.LogError(ex.Message);
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return false;
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}
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return true;
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}
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public void SetAssetBundle(string filename, AssetBundle assetbundle, bool isMultipleHandleIgnorAsset = false)
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{
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if (objectDictionary.TryGetValue(filename, out var value))
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{
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if (!isMultipleHandleIgnorAsset)
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{
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for (int i = 0; i < value.objectArray.Count; i++)
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{
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UnityEngine.Object.DestroyImmediate(value.objectArray[i].baseObject, allowDestroyingAssets: true);
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}
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}
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value.objectArray.Clear();
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if (value.assetBundle != null)
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{
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value.assetBundle.Unload(unloadAllLoadedObjects: true);
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}
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value.assetBundle = assetbundle;
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}
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else
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{
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value = new AssetBundleObject();
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value.assetBundle = assetbundle;
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objectDictionary.Add(filename, value);
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}
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}
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public void SetObjectList(string filename, List<AssetObject> objectList)
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{
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if (objectDictionary.TryGetValue(filename, out var value))
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{
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value.objectArray = objectList;
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}
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}
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public bool HasObjectList(string filename)
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{
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return objectDictionary.ContainsKey(filename);
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}
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public void UnloadAssetBundle(string assetName)
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{
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if (objectDictionary.TryGetValue(assetName, out var value))
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{
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for (int i = 0; i < value.objectArray.Count; i++)
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{
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UnityEngine.Object.DestroyImmediate(value.objectArray[i].baseObject, allowDestroyingAssets: true);
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}
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value.objectArray.Clear();
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if (value.assetBundle != null)
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{
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value.assetBundle.Unload(unloadAllLoadedObjects: true);
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value.assetBundle = null;
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}
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objectDictionary.Remove(assetName);
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}
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}
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public void UnloadAsset(string assetName)
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{
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if (!string.IsNullOrEmpty(assetName) && handleDictionary.TryGetValue(assetName, out var value) && value.assetType != AssetHandle.AssetType.Movie)
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{
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value.Unload();
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}
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}
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public void CacheAsset(string assetName, AssetRequestContext requestContext)
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{
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AssetHandle value = null;
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if (handleDictionary.TryGetValue(assetName, out value) && !value.useStreamingAsset)
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{
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value.Load(requestContext);
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}
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else if (requestContext != null && requestContext.callback != null)
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{
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requestContext.callback(value);
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}
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}
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public UnityEngine.Object LoadObject(string objectName, Type type, bool isIfFindLoad = false)
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{
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string value = objectName.ToLower() + ".";
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foreach (AssetBundleObject value2 in objectDictionary.Values)
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{
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int count = value2.objectArray.Count;
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for (int i = 0; i < count; i++)
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{
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AssetObject assetObject = value2.objectArray[i];
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if (assetObject.baseObject != null && (assetObject.baseObject.GetType() == type || assetObject.baseObject.GetType().IsSubclassOf(type)) && assetObject.basePath.IndexOf(value, StringComparison.Ordinal) != -1)
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{
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return assetObject.baseObject;
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}
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}
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}
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return null;
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}
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public void AddDownloadJob(IEnumerator enumerator, Action cancelAction)
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{
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_asyncJobDownload.Add(enumerator, cancelAction);
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}
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public void AddLoadJob(IEnumerator enumerator, Action cancelAction)
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{
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_asyncJobLoad.Add(enumerator, cancelAction);
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}
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public AssetHandle GetAssetHandle(string assetName, bool isWarning = true)
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{
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AssetHandle value = null;
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handleDictionary.TryGetValue(assetName, out value);
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return value;
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}
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public string getAssetSavePath(AssetHandle.AssetType _assetType)
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{
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switch (_assetType)
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{
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case AssetHandle.AssetType.Manifests:
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return manifestSavePath;
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case AssetHandle.AssetType.AssetBundle:
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return bundleSavePath;
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case AssetHandle.AssetType.Sound:
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case AssetHandle.AssetType.TemporarySound:
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return soundSavePath;
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case AssetHandle.AssetType.Movie:
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return movieSavePath;
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case AssetHandle.AssetType.Font:
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return fontSavePath;
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default:
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return bundleSavePath;
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}
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}
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public void AddManifestCount()
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{
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loadingManifestCompCount++;
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}
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public void AddDownloadCompletedSize(float size)
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{
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_downloadCompletedSize += size;
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}
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public void AddLoadingMaxCount(int cnt = -1)
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{
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if (cnt == -1)
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{
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loadingReqCount++;
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}
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else
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{
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loadingReqCount += cnt;
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}
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}
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public void AddLoadingCurrentCount(string strFileName)
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{
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loadingCompCount++;
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}
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}
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