Files
SVSimServer/SVSim.EmulatedEntrypoint/Services/IArenaTwoPickCardPoolService.cs
gamer147 d126649ad4 feat(arena-colosseum): 2-pick + curated deck sources (phase 3)
Closes the family. arena-colosseum 10/16 → 15/16 zero stubs (the 16th —
finish_load — is dead per project_dead_battle_endpoints).

* 2-Pick draft lift onto ArenaColosseumController:
  - get_candidate_classes samples from ArenaTwoPickConfig.AllowedClassIds
    and persists the slate onto the run.
  - class_choose accepts class_id XOR chaos_id; both populate run.ClassId,
    chaos branch stores ChaosId for replay.
  - get_candidate_cards is the idempotent draft-resume snapshot.
  - card_choose appends both cards from the picked pair, advances turn 1..15.
  - Pool override: ArenaTwoPickCardPoolService gets a non-breaking
    GeneratePickSetsForTurn(..., poolCardSetIds) overload; Colosseum routes
    pass ColosseumSeasonConfig.PoolCardSetIds (falls back to challenge →
    rotation when empty).
* Curated-deck schema: ColosseumHofDeck / ColosseumWindFallDeck /
  ColosseumAvatarDeck — three identical tables (separate per per-pool
  operational lifecycle), unique on DeckNo. Migration AddColosseumCuratedDecks.
* IColosseumCuratedDeck interface + a generic ColosseumCuratedDeckImporterBase<T>
  with three concrete subclasses (HOF / WindFall / Avatar), registered in
  Bootstrap. Seed files ship empty.
* 6 curated endpoints on ArenaColosseumController: get_{hof|windfall|avatar}_deck_list
  return BARE-ARRAY data per spec; register_{hof|windfall|avatar}_deck share
  one generic RegisterCuratedAsync<T> dispatcher. Cross-pool register
  rejected via per-pool lookup. Curated register has no is_published flag
  (constructed-only) — clears the run's flag for state consistency.
* Tests: 5 draft HTTP tests + 11 curated-deck HTTP tests (4 parameterized
  3 ways across HOF/WindFall/Avatar + a cross-pool isolation test + an
  is_published clear test). Existing TwoPick service tests updated for the
  new pool overload. Full suite: 1347/1347.

Phase 3 ship gate met. Branch ready for merge.
2026-06-13 12:49:57 -04:00

22 lines
975 B
C#

using SVSim.Database.Models;
namespace SVSim.EmulatedEntrypoint.Services;
public interface IArenaTwoPickCardPoolService
{
/// <summary>
/// Returns exactly 2 candidate pairs for the requested turn. Ids assigned monotonically
/// (startingPairId, startingPairId+1); set_num = 1, 2; isSelected = false.
/// </summary>
List<CandidatePair> GeneratePickSetsForTurn(int classId, int turn, long startingPairId, IRandom rng);
/// <summary>
/// Pool-override variant — used by Arena Colosseum's 2-Pick mode, where the draft pool
/// comes from the per-season <c>ColosseumSeasonConfig.PoolCardSetIds</c> rather than the
/// global <c>ChallengeConfig.PoolCardSetIds</c>. Pass an empty/null list to fall back to
/// the default-pool resolution (challenge → rotation).
/// </summary>
List<CandidatePair> GeneratePickSetsForTurn(
int classId, int turn, long startingPairId, IRandom rng, IReadOnlyList<int>? poolCardSetIds);
}