Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AreaSelectClearReward.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

297 lines
9.1 KiB
C#

using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
internal class AreaSelectClearReward : MonoBehaviour
{
private class TextureTransformParam
{
public int Width { get; private set; }
public int Height { get; private set; }
public Vector3 Position { get; private set; }
public Quaternion Rotation { get; private set; }
public TextureTransformParam(int width, int height, Vector3 position, Quaternion rotation)
{
Width = width;
Height = height;
Position = position;
Rotation = rotation;
}
}
private readonly Dictionary<UserGoods.Type, TextureTransformParam> USERGOODS_TEXTURE_LAYOUT_DICT = new Dictionary<UserGoods.Type, TextureTransformParam>
{
{
UserGoods.Type.Item,
new TextureTransformParam(80, 80, Vector3.zero, Quaternion.identity)
},
{
UserGoods.Type.Sleeve,
new TextureTransformParam(80, 108, new Vector3(12f, 12f, 0f), Quaternion.Euler(0f, 0f, -15f))
},
{
UserGoods.Type.Emblem,
new TextureTransformParam(80, 80, Vector3.zero, Quaternion.identity)
},
{
UserGoods.Type.Degree,
new TextureTransformParam(169, 43, new Vector3(44f, -10f, 0f), Quaternion.identity)
},
{
UserGoods.Type.Skin,
new TextureTransformParam(100, 80, Vector3.zero, Quaternion.identity)
}
};
private readonly Quaternion CARDOBJECT_ROTATION_QUATERNION = new Quaternion(0f, 0f, 0f, 0f);
private const int MASK_DEPTHOFFSET_FROM_FRAME = -1;
private const int CARD_DEPTHOFFSET_FROM_FRAME = -2;
private readonly Color32 ACQUIRED_GRAY_COLOR = new Color32(144, 144, 144, byte.MaxValue);
private readonly Vector3 DEFAULT_NUM_POSITION = new Vector3(48f, -25f, 0f);
private readonly Vector3 CARD_NUM_POSITION = new Vector3(66f, -25f, 0f);
[SerializeField]
private GameObject _objLayoutCard;
[SerializeField]
private GameObject _objAttachCard;
[SerializeField]
private UISprite _spriteCardAcquiredMask;
[SerializeField]
private GameObject _objLayoutSprite;
[SerializeField]
private UISprite _spriteGoods;
[SerializeField]
private GameObject _objLayoutTexture;
[SerializeField]
private UITexture _textureGoods;
[SerializeField]
private UILabel _labelNum;
private List<UIBase_CardManager.CardObjData> _cardObjList;
private GameObject _cardObjEvacuationRoot;
private GameObject _displayedCardObj;
public UserGoods.Type RewardGoodsType { get; private set; }
public void Init(List<UIBase_CardManager.CardObjData> cardObjList, GameObject cardObjEvacuationRoot)
{
_cardObjList = cardObjList;
_cardObjEvacuationRoot = cardObjEvacuationRoot;
HideAllLayout();
}
public void ShowReward(UserGoods.Type goodsType, long goodsId, int goodsCount, bool isAcquired)
{
HideAllLayout();
switch (goodsType)
{
case UserGoods.Type.Card:
ShowCard((int)goodsId, goodsCount, isAcquired);
break;
case UserGoods.Type.RedEther:
case UserGoods.Type.Rupy:
ShowSprite(goodsType, goodsCount, isAcquired);
break;
case UserGoods.Type.Item:
case UserGoods.Type.Sleeve:
case UserGoods.Type.Emblem:
case UserGoods.Type.Degree:
case UserGoods.Type.Skin:
ShowTexture(goodsType, goodsId, goodsCount, isAcquired);
break;
}
RewardGoodsType = goodsType;
}
public Transform GetRewardTransform()
{
switch (RewardGoodsType)
{
case UserGoods.Type.Card:
return _objAttachCard.transform;
case UserGoods.Type.RedEther:
case UserGoods.Type.Rupy:
return _spriteGoods.transform;
case UserGoods.Type.Item:
case UserGoods.Type.Sleeve:
case UserGoods.Type.Emblem:
case UserGoods.Type.Degree:
case UserGoods.Type.Skin:
return _textureGoods.transform;
default:
return null;
}
}
private void HideAllLayout()
{
_objLayoutCard.SetActive(value: false);
_objLayoutSprite.SetActive(value: false);
_objLayoutTexture.SetActive(value: false);
}
private void ShowCard(int cardId, int cardCount, bool isAcquired)
{
if (_displayedCardObj != null)
{
_displayedCardObj.SetActive(value: false);
_displayedCardObj.transform.SetParent(_cardObjEvacuationRoot.transform);
}
_objLayoutCard.SetActive(value: true);
UIBase_CardManager.CardObjData cardObjData = GetCardObjData(cardId);
if (cardObjData == null)
{
_objLayoutCard.SetActive(value: false);
return;
}
_displayedCardObj = cardObjData.CardObj;
_displayedCardObj.transform.SetParent(_objAttachCard.transform);
_displayedCardObj.transform.localPosition = Vector3.zero;
_displayedCardObj.transform.localScale = Vector3.one;
_displayedCardObj.transform.rotation = CARDOBJECT_ROTATION_QUATERNION;
_displayedCardObj.SetActive(value: true);
CardListTemplate component = _displayedCardObj.GetComponent<CardListTemplate>();
component._newLabel.gameObject.SetActive(value: false);
_labelNum.text = Data.SystemText.Get("Common_0040", cardCount.ToString());
_labelNum.transform.localPosition = CARD_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
_spriteCardAcquiredMask.gameObject.SetActive(isAcquired);
UIManager.SetObjectToGrey(_displayedCardObj, isAcquired);
if (isAcquired)
{
_spriteCardAcquiredMask.depth = component._frameSprite.depth + -1;
component._cardTexture.depth = component._frameSprite.depth + -2;
_displayedCardObj.GetComponent<BoxCollider>().enabled = true;
}
}
private UIBase_CardManager.CardObjData GetCardObjData(int cardId)
{
for (int i = 0; i < _cardObjList.Count; i++)
{
UIBase_CardManager.CardObjData cardObjData = _cardObjList[i];
if (cardObjData != null && cardObjData.ids == cardId)
{
return cardObjData;
}
}
return null;
}
private void ShowSprite(UserGoods.Type goodsType, int goodsCount, bool isAcquired)
{
_objLayoutSprite.SetActive(value: true);
_spriteGoods.spriteName = AreaSelInfo.GetPresentItemSpriteName((int)goodsType);
_spriteGoods.gameObject.SetActive(value: true);
_labelNum.text = Data.SystemText.Get("Common_0040", goodsCount.ToString());
_labelNum.transform.localPosition = DEFAULT_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
_spriteGoods.color = GetAcquiredColor(isAcquired);
}
private void ShowTexture(UserGoods.Type goodsType, long goodsId, int goodsCount, bool isAcquired)
{
_objLayoutTexture.SetActive(value: true);
InitializeGoodsTexture(_textureGoods, goodsType, goodsId);
TextureTransformParam textureTransformParam = USERGOODS_TEXTURE_LAYOUT_DICT[goodsType];
_textureGoods.width = textureTransformParam.Width;
_textureGoods.height = textureTransformParam.Height;
_textureGoods.transform.localPosition = textureTransformParam.Position;
_textureGoods.transform.localRotation = textureTransformParam.Rotation;
if (goodsType == UserGoods.Type.Item)
{
_labelNum.text = Data.SystemText.Get("Common_0040", goodsCount.ToString());
_labelNum.transform.localPosition = DEFAULT_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
}
else
{
_labelNum.gameObject.SetActive(value: false);
}
_textureGoods.color = GetAcquiredColor(isAcquired);
}
private void InitializeGoodsTexture(UITexture texture, UserGoods.Type goodsType, long goodsId)
{
string text = string.Empty;
switch (goodsType)
{
default:
return;
case UserGoods.Type.Sleeve:
{
long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(goodsId);
text = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture, isfetch: true);
break;
}
case UserGoods.Type.Emblem:
text = Toolbox.ResourcesManager.GetAssetTypePath(goodsId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true);
break;
case UserGoods.Type.Degree:
DegreeHelper.InitializeDegree(texture, goodsId, DegreeHelper.DegreeType.SMALL);
break;
case UserGoods.Type.Skin:
text = Toolbox.ResourcesManager.GetAssetTypePath(goodsId.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail, isfetch: true);
break;
case UserGoods.Type.Item:
{
Item item = Data.Master.ItemList.Find((Item data) => data.UserGoodsId == goodsId);
if (item == null)
{
return;
}
text = Toolbox.ResourcesManager.GetAssetTypePath(item.thumbnail, ResourcesManager.AssetLoadPathType.Item, isfetch: true);
break;
}
case UserGoods.Type.Card:
case UserGoods.Type.Rupy:
return;
}
if (string.IsNullOrEmpty(text))
{
return;
}
texture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(text);
_textureGoods.material = null;
_textureGoods.gameObject.SetActive(value: true);
if (goodsType == UserGoods.Type.Sleeve)
{
long existingSleeveId2 = Toolbox.ResourcesManager.GetExistingSleeveId(goodsId);
Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId2);
if (sleeve.IsPremiumSleeve)
{
UIManager.GetInstance().getUIBase_CardManager().SetSleeveTexture(_textureGoods, sleeve.sleeve_id);
}
}
}
private Color32 GetAcquiredColor(bool isAcquired)
{
if (isAcquired)
{
return ACQUIRED_GRAY_COLOR;
}
return Color.white;
}
}