Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AILeaveStopInformation : AITagPreprocessInformationBase
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{
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private AIVirtualCard _provider;
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public AILeaveStopInformation(AIVirtualCard target, AIVirtualCard provider)
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: base(target)
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{
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_provider = provider;
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}
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public bool ExecuteReservedAction(AIVirtualCard leaveCard, AISituationInfo situation)
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{
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if (leaveCard.IsSameCard(_provider))
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{
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StopMethod(situation);
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return true;
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}
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return false;
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}
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protected virtual void StopMethod(AISituationInfo situation)
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{
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}
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public void PseudoExecuteForEvalRandomMultiDamage(AIVirtualCard leaveCard, List<AIBarrierPseudoSimulationInfo> barrierInfoList)
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{
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if (leaveCard.IsSameCard(_provider))
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{
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PseudoStopMethodForEvalRandomMultiDamage(barrierInfoList);
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}
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}
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protected virtual void PseudoStopMethodForEvalRandomMultiDamage(List<AIBarrierPseudoSimulationInfo> barrierInfoList)
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{
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}
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public AIVirtualCard GetOverrideProviderCard(List<AIVirtualCard> overrideCardList)
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{
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for (int i = 0; i < overrideCardList.Count; i++)
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{
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AIVirtualCard aIVirtualCard = overrideCardList[i];
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if (aIVirtualCard.IsSameCard(_provider))
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{
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return aIVirtualCard;
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}
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}
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return null;
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}
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}
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