Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIChangeInplayImmediateDamageModifier.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

68 lines
2.4 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIChangeInplayImmediateDamageModifier : AIWhenChangeInplayTagArgument
{
private static readonly AIScriptTokenArgType[] _legalOptionTypes = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.ADD,
AIScriptTokenArgType.SET
};
private AIScriptTokenArgType _modifyOption;
private AIPolishConvertedExpression _modifyValue;
private const int MODIFY_OPTION_ARG_OFFSET = 2;
private const int MODIFY_VALUE_ARG_OFFSET = 1;
protected override int SELECT_TYPE_OFFSET => -1;
protected override int NON_FILTER_FIRST_OFFSET => 2;
public AIChangeInplayImmediateDamageModifier(string text)
: base(text, isImmediate: true)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_modifyOption = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], _legalOptionTypes);
_modifyValue = _exprList[_exprList.Count - 1];
}
protected override void InitSelectType()
{
base.SelectType = AIScriptTokenArgType.NONE;
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISkillProcessInformation processInfo, AISituationInfo situation = null)
{
ChangeInplayTagStartProcess(null, field, tagOwner, playPtn, situation);
}
public override void Stop(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISkillProcessInformation processInfo, AISituationInfo situation)
{
ChangeInplayTagStopProcess(null, field, tagOwner, playPtn, situation);
}
protected override void ChangeInplayTagStartProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
AIDamageModifierInfo info = new AIDamageModifierInfo(tagOwner, base.Filters, _modifyOption, _modifyValue, base.TextHash);
field.DamageModifierCollection.AddDamageModifierInfo(info);
}
protected override void ChangeInplayTagStopProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
field.DamageModifierCollection.DepriveDamageModifierInfo(tagOwner, base.TextHash);
}
public override void ExecuteWhenRemove(AIVirtualCard tagOwner, AIVirtualField field, AIPlayTag removingTag)
{
field.DamageModifierCollection.DepriveDamageModifierInfo(tagOwner, base.TextHash);
}
}