Files
SVSimServer/SVSim.BattleNode/Lifecycle/ScriptedLifecycle.cs

163 lines
5.9 KiB
C#

using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Lifecycle;
/// <summary>
/// v1 Path-A scripted opponent. Hand-rolled static frames good enough to land the client on
/// the mulligan screen and let them play turn 1. Templates derived from
/// data_dumps/captures/battle-traffic_tk2_regular.ndjson.
/// </summary>
public static class ScriptedLifecycle
{
/// <summary>30 dummy cardIds — repeats of a stable neutral card.</summary>
public static readonly long DummyCardId = 100011010;
public const long FakeOpponentViewerId = 999_999_999L;
public static MsgEnvelope BuildMatched(long playerViewerId, long opponentViewerId, string battleId)
{
var body = new Dictionary<string, object?>
{
["selfInfo"] = new Dictionary<string, object?>
{
["country_code"] = "KOR",
["userName"] = "Player",
["sleeveId"] = "3000011",
["emblemId"] = "701441011",
["degreeId"] = "300003",
["fieldId"] = 43,
["isOfficial"] = 0,
["oppoId"] = opponentViewerId,
["seed"] = 17548138L,
},
["oppoInfo"] = new Dictionary<string, object?>
{
["country_code"] = "JPN",
["userName"] = "Opponent",
["sleeveId"] = "704141010",
["emblemId"] = "400001100",
["degreeId"] = "120027",
["fieldId"] = 5,
["isOfficial"] = 0,
["oppoId"] = playerViewerId,
["seed"] = 17548138L,
["oppoDeckCount"] = 30,
},
["selfDeck"] = BuildDummyDeck(),
};
return EnvelopeForPush(NetworkBattleUri.Matched, body, bid: battleId);
}
public static MsgEnvelope BuildBattleStart(long playerViewerId)
{
var body = new Dictionary<string, object?>
{
["turnState"] = 0, // player goes first
["battleType"] = 11, // TK2 NetworkBattleType
["selfInfo"] = new Dictionary<string, object?>
{
["rank"] = "10",
["battlePoint"] = "6270",
["classId"] = "1",
["charaId"] = "1",
["cardMasterName"] = "card_master_node_10015",
},
["oppoInfo"] = new Dictionary<string, object?>
{
["rank"] = "1",
["isMasterRank"] = "0",
["battlePoint"] = 0,
["masterPoint"] = "0",
["classId"] = "8",
["charaId"] = "8",
["cardMasterName"] = "card_master_node_10015",
},
};
return EnvelopeForPush(NetworkBattleUri.BattleStart, body);
}
public static MsgEnvelope BuildDeal()
{
var body = new Dictionary<string, object?>
{
["self"] = new List<object?>
{
new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
},
["oppo"] = new List<object?>
{
new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
},
};
return EnvelopeForPush(NetworkBattleUri.Deal, body);
}
public static MsgEnvelope BuildSwapResponse(IReadOnlyList<long> swapIndices)
{
// v1: ignore the player's chosen indices and echo the same hand back.
// (Acceptable because the client doesn't validate which idxs come back — it just renders them.)
_ = swapIndices;
var body = new Dictionary<string, object?>
{
["self"] = new List<object?>
{
new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
},
};
return EnvelopeForPush(NetworkBattleUri.Swap, body);
}
public static MsgEnvelope BuildReady()
{
var body = new Dictionary<string, object?>
{
["self"] = new List<object?>
{
new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
},
["oppo"] = new List<object?>
{
new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
},
["idxChangeSeed"] = 771335280,
["spin"] = 243,
};
return EnvelopeForPush(NetworkBattleUri.Ready, body);
}
private static List<object?> BuildDummyDeck()
{
var deck = new List<object?>(30);
for (var i = 1; i <= 30; i++)
{
deck.Add(new Dictionary<string, object?>
{
["idx"] = i,
["cardId"] = DummyCardId,
});
}
return deck;
}
private static MsgEnvelope EnvelopeForPush(NetworkBattleUri uri, Dictionary<string, object?> body, string? bid = null) =>
new(uri,
ViewerId: FakeOpponentViewerId,
Uuid: "node-stub",
Bid: bid,
Try: 0,
Cat: EmitCategory.Battle,
PubSeq: null,
PlaySeq: null, // OutboundSequencer.AssignAndArchive stamps this
Body: body);
}