Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.
* ColosseumProgressionService: pure-logic decisions for win-threshold
advancement, 3008 promotion trigger, and per-round reward bundles.
Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
via explicit absolute [HttpPost("/...")] routes — does NOT extend
SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
no-deck triggers the standard 3001 matchmaking-illegal state. 3008
flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
reward_list + colosseum_status). Champion finish appends ChampionRewards
and surfaces colosseum_status.is_champion = true. Both delete the run
row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
(champion path + retire mid-round). Full suite: 1331/1331.
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
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/// <summary>
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/// <c>POST /colosseum_battle/finish</c> + <c>POST /colosseum_rank_battle/finish</c> request
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/// body — the per-match finish, NOT the bracket-end <c>/arena_colosseum/finish</c>.
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/// Standard <c>BattleFinishParam</c> shape inherited from <c>FinishTaskBase</c>.
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/// </summary>
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[MessagePackObject]
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public sealed class ColosseumBattleFinishRequestDto : BaseRequest
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{
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[JsonPropertyName("battle_result")] [Key("battle_result")]
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public int BattleResult { get; set; }
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[JsonPropertyName("is_retire")] [Key("is_retire")]
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public int IsRetire { get; set; }
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[JsonPropertyName("recovery_data")] [Key("recovery_data")]
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public string? RecoveryData { get; set; }
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[JsonPropertyName("class_id")] [Key("class_id")]
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public int ClassId { get; set; }
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[JsonPropertyName("total_turn")] [Key("total_turn")]
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public int TotalTurn { get; set; }
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[JsonPropertyName("evolve_count")] [Key("evolve_count")]
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public int EvolveCount { get; set; }
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[JsonPropertyName("enemy_evolve_count")] [Key("enemy_evolve_count")]
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public int EnemyEvolveCount { get; set; }
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}
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/// <summary>
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/// <c>colosseum_battle/finish</c> response. Per battle-finish.md, the client maps this to
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/// <c>ColosseumBattleFinishDetail</c> which is an empty <c>MatchFinishBase</c> subclass —
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/// no Colosseum-specific fields beyond the shared rank-battle-finish superset. Phase 2 v1
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/// emits the minimum required to keep the client's <c>BattleFinishResponsProcessing</c>
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/// happy.
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/// </summary>
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[MessagePackObject(keyAsPropertyName: true)]
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public sealed class ColosseumBattleFinishResponseDto
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{
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[JsonPropertyName("battle_result")] [Key("battle_result")]
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public int BattleResult { get; set; }
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}
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