- Replace GuildNotification TODO stub in MyPageController.Index with BuildGuildNotificationAsync: populates guild_id, guild_room_message_id, is_join_request, is_invited from real DB state. - Inject IGuildService, IGuildInviteRepository, IGuildJoinRequestRepository, IGuildChatMessageRepository into MyPageController. - Add GetMaxMessageIdSafelyAsync to IGuildChatMessageRepository (returns null when no messages exist, vs GetMaxMessageIdAsync which returns 0). - LoadDetail.cs audit: grep returned no guild fields — no LoadController changes. - Add GuildCrossSurfaceTests (4 tests): guild member, pending invite, pending join request, no-guild viewer all verified green. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
203 lines
8.9 KiB
C#
203 lines
8.9 KiB
C#
using System.Net;
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using System.Text;
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using System.Text.Json;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Database;
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using SVSim.Database.Entities.Guild;
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using SVSim.UnitTests.Infrastructure;
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using GuildEntity = SVSim.Database.Entities.Guild.Guild;
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namespace SVSim.UnitTests.Integration.Guild;
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/// <summary>
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/// Cross-surface integration tests for guild state flowing into /mypage/index
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/// guild_notification. Verifies that the four GuildNotification fields are populated
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/// correctly (or left null/false) based on real DB state.
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/// </summary>
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public class GuildCrossSurfaceTests
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{
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private const string MyPageRequestJson =
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"""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","carrier":"steam"}""";
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private static StringContent JsonBody(string json)
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=> new(json, Encoding.UTF8, "application/json");
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/// <summary>Seeds a guild + makes the viewer a Leader member. Returns the guild's GuildId.</summary>
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private static async Task<int> SeedGuildWithMemberAsync(SVSimTestFactory factory, long viewerId)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var guild = new GuildEntity
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{
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GuildId = 100_000_001,
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Name = "TestGuild",
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Description = "Test guild for cross-surface tests",
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LeaderViewerId = viewerId,
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EmblemId = 1,
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Activity = GuildActivity.All,
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JoinCondition = GuildJoinCondition.Free,
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CreatedAt = DateTime.UtcNow,
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};
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guild.Members.Add(new GuildMember
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{
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GuildId = guild.GuildId,
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ViewerId = viewerId,
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Role = GuildRole.Leader,
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JoinedAt = DateTime.UtcNow,
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});
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db.Guilds.Add(guild);
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await db.SaveChangesAsync();
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return guild.GuildId;
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}
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[Test]
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public async Task Viewer_with_guild_gets_guild_id_populated()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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int guildId = await SeedGuildWithMemberAsync(factory, viewerId);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var resp = await client.PostAsync("/mypage/index", JsonBody(MyPageRequestJson));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK), await resp.Content.ReadAsStringAsync());
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var root = JsonDocument.Parse(await resp.Content.ReadAsStringAsync()).RootElement;
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var notification = root.GetProperty("guild_notification");
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Assert.That(notification.GetProperty("guild_id").GetInt32(), Is.EqualTo(guildId),
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"guild_id should be the viewer's guild id");
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Assert.That(notification.GetProperty("is_invited").GetBoolean(), Is.False);
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Assert.That(notification.GetProperty("is_join_request").GetBoolean(), Is.False);
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}
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[Test]
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public async Task Viewer_with_pending_invite_gets_is_invited_true()
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{
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using var factory = new SVSimTestFactory();
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long inviterViewerId = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_002UL, displayName: "Inviter");
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long inviteeViewerId = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_003UL, displayName: "Invitee");
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// Seed a guild for the inviter
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var guild = new GuildEntity
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{
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GuildId = 100_000_002,
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Name = "InviterGuild",
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Description = "",
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LeaderViewerId = inviterViewerId,
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EmblemId = 1,
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Activity = GuildActivity.All,
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JoinCondition = GuildJoinCondition.Free,
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CreatedAt = DateTime.UtcNow,
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};
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guild.Members.Add(new GuildMember
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{
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GuildId = guild.GuildId,
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ViewerId = inviterViewerId,
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Role = GuildRole.Leader,
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JoinedAt = DateTime.UtcNow,
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});
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db.Guilds.Add(guild);
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// Seed a pending invite for the invitee
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db.GuildInvites.Add(new GuildInvite
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{
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GuildId = guild.GuildId,
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InviterViewerId = inviterViewerId,
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InviteeViewerId = inviteeViewerId,
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Status = GuildInviteStatus.Pending,
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CreatedAt = DateTime.UtcNow,
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});
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await db.SaveChangesAsync();
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}
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using var client = factory.CreateAuthenticatedClient(inviteeViewerId);
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var resp = await client.PostAsync("/mypage/index", JsonBody(MyPageRequestJson));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK), await resp.Content.ReadAsStringAsync());
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var root = JsonDocument.Parse(await resp.Content.ReadAsStringAsync()).RootElement;
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var notification = root.GetProperty("guild_notification");
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Assert.That(notification.GetProperty("is_invited").GetBoolean(), Is.True,
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"is_invited should be true when viewer has a pending invite");
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Assert.That(notification.GetProperty("guild_id").ValueKind, Is.EqualTo(JsonValueKind.Null),
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"guild_id should be null — invitee has no guild yet");
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}
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[Test]
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public async Task Viewer_with_pending_join_request_gets_is_join_request_true()
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{
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using var factory = new SVSimTestFactory();
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long applicantViewerId = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_004UL, displayName: "Applicant");
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long leaderViewerId = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_005UL, displayName: "Leader");
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var guild = new GuildEntity
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{
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GuildId = 100_000_003,
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Name = "RequestTargetGuild",
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Description = "",
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LeaderViewerId = leaderViewerId,
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EmblemId = 1,
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Activity = GuildActivity.All,
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JoinCondition = GuildJoinCondition.Approval,
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CreatedAt = DateTime.UtcNow,
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};
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guild.Members.Add(new GuildMember
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{
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GuildId = guild.GuildId,
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ViewerId = leaderViewerId,
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Role = GuildRole.Leader,
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JoinedAt = DateTime.UtcNow,
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});
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db.Guilds.Add(guild);
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db.GuildJoinRequests.Add(new GuildJoinRequest
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{
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GuildId = guild.GuildId,
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ViewerId = applicantViewerId,
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Status = GuildJoinRequestStatus.Pending,
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CreatedAt = DateTime.UtcNow,
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});
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await db.SaveChangesAsync();
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}
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using var client = factory.CreateAuthenticatedClient(applicantViewerId);
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var resp = await client.PostAsync("/mypage/index", JsonBody(MyPageRequestJson));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK), await resp.Content.ReadAsStringAsync());
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var root = JsonDocument.Parse(await resp.Content.ReadAsStringAsync()).RootElement;
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var notification = root.GetProperty("guild_notification");
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Assert.That(notification.GetProperty("is_join_request").GetBoolean(), Is.True,
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"is_join_request should be true when viewer has a pending join request");
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Assert.That(notification.GetProperty("guild_id").ValueKind, Is.EqualTo(JsonValueKind.Null),
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"guild_id should be null — applicant is not yet a member");
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}
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[Test]
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public async Task Viewer_with_no_guild_and_no_pending_gets_all_null_shape()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_006UL, displayName: "NoGuild");
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var resp = await client.PostAsync("/mypage/index", JsonBody(MyPageRequestJson));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK), await resp.Content.ReadAsStringAsync());
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var root = JsonDocument.Parse(await resp.Content.ReadAsStringAsync()).RootElement;
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var notification = root.GetProperty("guild_notification");
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// Fields with [JsonIgnore(Condition = Never)] serialize as explicit null/false.
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Assert.That(notification.GetProperty("guild_id").ValueKind, Is.EqualTo(JsonValueKind.Null),
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"guild_id must be explicit null (not absent) for viewers with no guild");
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Assert.That(notification.GetProperty("guild_room_message_id").ValueKind, Is.EqualTo(JsonValueKind.Null),
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"guild_room_message_id must be explicit null for viewers with no guild");
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Assert.That(notification.GetProperty("is_invited").GetBoolean(), Is.False);
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Assert.That(notification.GetProperty("is_join_request").GetBoolean(), Is.False);
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}
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}
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