Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SealedMyPageResponseData.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

37 lines
924 B
C#

using LitJson;
namespace Wizard;
public class SealedMyPageResponseData
{
public ArenaEntryDataBase EntryData { get; private set; }
public int ScheduleId { get; private set; }
public int DeckCardNumMin { get; private set; }
public string[] CardPackIdList { get; private set; }
public ShopExpirtyInfo ExpirtyInfo { get; private set; }
public SealedMyPageResponseData(JsonData data)
{
EntryData = new SealedEntryData(data);
ScheduleId = data["schedule_id"].ToInt();
DeckCardNumMin = data["deck_using_num_min"].ToInt();
SetCardPackInfo(data);
ExpirtyInfo = new ShopExpirtyInfo(data["sales_period_info"]);
}
private void SetCardPackInfo(JsonData rootData)
{
JsonData jsonData = rootData["pack_info"];
int count = jsonData.Count;
CardPackIdList = new string[count];
for (int i = 0; i < count; i++)
{
CardPackIdList[i] = jsonData[i].ToString();
}
}
}