Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace Wizard;
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public abstract class QuestSelectionButtonBase : MonoBehaviour
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{
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public enum ButtonType
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{
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QUEST = 0,
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PUZZLE = 1,
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EVENT_STORY = 2,
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BOSS_RUSH = 3,
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None = 99
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}
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[SerializeField]
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protected TweenAlpha _selectSpriteTween;
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protected QuestSelectionPage _questSelectionPage;
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public abstract void Initialize(QuestSelectionButtonData data, bool isOpenExtra, bool isLastDay, Action onClick = null);
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public void SetActiveSelectSprite(bool isActive)
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{
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if (isActive != _selectSpriteTween.gameObject.activeSelf)
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{
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_selectSpriteTween.gameObject.SetActive(isActive);
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if (isActive)
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{
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_selectSpriteTween.PlayPingPong(isIncreaseAlpha: false);
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}
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}
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}
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protected abstract void SetTexture(string textureId);
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protected abstract void SetButtonRootToGrey(bool isGrey);
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public abstract void SelectChara();
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public abstract void OnDecideButtonClick();
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public void SetQuestSelectionPage(QuestSelectionPage questSelectionPage)
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{
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_questSelectionPage = questSelectionPage;
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}
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}
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