Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
25 lines
573 B
C#
25 lines
573 B
C#
using UnityEngine;
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namespace Wizard;
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public class QuestGaugeItem : QuestItemBase
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{
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[SerializeField]
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private UIGauge _progressGauge;
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[SerializeField]
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private UILabel _progressGaugeLabel;
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public override void Initialize(string itemName, int point, bool isClear, float currentGaugeValue, float maxGaugeValue)
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{
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Initialize(itemName, point, isClear);
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_progressGaugeLabel.text = currentGaugeValue + "/" + maxGaugeValue;
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float num = currentGaugeValue / maxGaugeValue;
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if (num > 1f)
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{
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num = 1f;
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}
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_progressGauge.Value = num;
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}
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}
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