Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PlaySkipIfEvoInformation.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

47 lines
989 B
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class PlaySkipIfEvoInformation : PlaySkipInformation
{
private List<AIVirtualCard> _evolutionPermittedCards;
public bool HasEvolutionPermittedCards
{
get
{
if (_evolutionPermittedCards != null)
{
return _evolutionPermittedCards.Any();
}
return false;
}
}
public PlaySkipIfEvoInformation()
{
TagType = AIPlayTagType.PlaySkipIfEvo;
base.IsEvolutionPermittedTag = true;
_evolutionPermittedCards = null;
}
public override bool IsEvoCardLegal(AIVirtualCard evoCard)
{
if (evoCard == null)
{
return false;
}
if (HasEvolutionPermittedCards)
{
return _evolutionPermittedCards.Any((AIVirtualCard c) => c.IsSameCard(evoCard));
}
return false;
}
public void AddEvolutionPermittedCards(List<AIVirtualCard> cards)
{
_evolutionPermittedCards = AIParamQuery.AddRangeToList(cards, _evolutionPermittedCards);
}
}