Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
72 lines
1.4 KiB
C#
72 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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namespace Wizard;
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public class Mastershop
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{
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public class Shop
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{
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private int _id;
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private string _store_product_id;
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private string _name;
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private string _text;
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private int _price;
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private int _charge_jewel;
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private int _free_jewel;
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public int id => _id;
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public string store_product_id => _store_product_id;
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public string name => _name;
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public string text => _text;
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public int price => _price;
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public int charge_jewel => _charge_jewel;
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public int free_jewel => _free_jewel;
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public Shop(string[] record)
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{
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_id = int.Parse(record[0]);
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_store_product_id = record[1];
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_name = record[2];
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_text = record[3];
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_price = int.Parse(record[4]);
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_charge_jewel = int.Parse(record[5]);
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_free_jewel = int.Parse(record[6]);
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}
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}
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private Dictionary<int, Shop> _dictionary = new Dictionary<int, Shop>();
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public Dictionary<int, Shop> dictionary => _dictionary;
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public string[] ProductIdList { get; private set; }
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public Mastershop(ArrayList list)
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{
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ProductIdList = new string[list.Count];
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for (int i = 0; i < list.Count; i++)
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{
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string[] array = (string[])((ArrayList)list[i]).ToArray(typeof(string));
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int key = int.Parse(array[0]);
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_dictionary.Add(key, new Shop(array));
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ProductIdList[i] = array[1];
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}
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}
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public Mastershop()
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{
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}
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}
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