Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
195 lines
6.5 KiB
C#
195 lines
6.5 KiB
C#
using System.Collections;
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using UnityEngine;
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namespace Wizard;
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public class DeckSelectUIDialogTitle : MonoBehaviour
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{
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private const string PATH_DECK_SELECT_UI_DIALOG_TITLE_PREFAB = "UI/DeckList/DeckSelectUI/DeckSelectUIDialogTitle";
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private const string FORMAT_ICON_ROTATION = "icon_timesliprotation_s";
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private const string FORMAT_ICON_UNLIMITED = "icon_unlimited_s";
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private const string FORMAT_ICON_PRE_ROTATION = "icon_prerotation_s";
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private const string FORMAT_ICON_CROSSOVER = "icon_crossover_s";
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private const string FORMAT_ICON_MYROTATION = "icon_myrotation_s";
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private const string FORMAT_ICON_AVATAR = "icon_heroesbattle_s";
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private static readonly Color32 FORMAT_COLOR_ROTATION = new Color32(43, 39, 144, byte.MaxValue);
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private static readonly Color32 FORMAT_COLOR_UNLIMITED = new Color32(125, 60, 37, byte.MaxValue);
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private static readonly Color32 FORMAT_COLOR_PRE_ROTATION = new Color32(23, 111, 40, byte.MaxValue);
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private static readonly Color32 FORMAT_COLOR_CROSSOVER = new Color32(156, 55, 140, byte.MaxValue);
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private static readonly Color32 FORMAT_COLOR_MYROTATION = new Color32(184, 25, 70, byte.MaxValue);
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private static readonly Color32 FORMAT_COLOR_AVATAR = new Color32(147, 140, 19, byte.MaxValue);
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[SerializeField]
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private GameObject _titleUIRoot;
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[SerializeField]
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private UILabel _deckListTitleLabel;
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[SerializeField]
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private UITable _formatTable;
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[SerializeField]
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private UILabel _formatLabel;
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[SerializeField]
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private UISprite _formatIcon;
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[SerializeField]
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private UISprite _formatDecorationSprite;
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[SerializeField]
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private int _tableBorderLine;
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private Format _format;
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private Vector3 _tableFirstPosition;
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private bool _isFirstUpdateTablePosition = true;
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private int? _longTextPositionOverride;
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private bool _isExistFormatChangeUI;
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public static DeckSelectUIDialogTitle Create(DialogBase dialog, string titleText, Format defaultFormat, bool isExistFormatChangeUI, int? longTextPositionOverride)
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{
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DeckSelectUIDialogTitle component = (Object.Instantiate(Resources.Load("UI/DeckList/DeckSelectUI/DeckSelectUIDialogTitle")) as GameObject).GetComponent<DeckSelectUIDialogTitle>();
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component.Initialize(dialog, titleText, defaultFormat, isExistFormatChangeUI, longTextPositionOverride);
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return component;
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}
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private void Initialize(DialogBase dialog, string titleText, Format defaultFormat, bool isExistFormatChangeUI, int? longTextPositionOverride)
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{
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_longTextPositionOverride = longTextPositionOverride;
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_isExistFormatChangeUI = isExistFormatChangeUI;
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_deckListTitleLabel.InitializeFont();
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_formatLabel.InitializeFont();
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_deckListTitleLabel.text = titleText;
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dialog.AttachObjToTitleLabel(_titleUIRoot, Vector3.zero);
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dialog.SetTitleLabelActive(active: false);
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UpdateFormatObj(defaultFormat);
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}
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public void UpdateFormatObj(Format format)
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{
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_format = format;
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switch (format)
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{
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case Format.Rotation:
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SetActiveFormatObjs(isActive: true);
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_formatIcon.spriteName = "icon_timesliprotation_s";
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_formatLabel.text = Data.SystemText.Get("Common_0154");
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_formatDecorationSprite.color = FORMAT_COLOR_ROTATION;
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break;
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case Format.PreRotation:
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SetActiveFormatObjs(isActive: true);
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_formatIcon.spriteName = "icon_prerotation_s";
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_formatLabel.text = Data.SystemText.Get("Common_0163");
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_formatDecorationSprite.color = FORMAT_COLOR_PRE_ROTATION;
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break;
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case Format.Unlimited:
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SetActiveFormatObjs(isActive: true);
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_formatIcon.spriteName = "icon_unlimited_s";
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_formatLabel.text = Data.SystemText.Get("Common_0155");
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_formatDecorationSprite.color = FORMAT_COLOR_UNLIMITED;
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break;
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case Format.Crossover:
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SetActiveFormatObjs(isActive: true);
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_formatIcon.spriteName = "icon_crossover_s";
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_formatLabel.text = Data.SystemText.Get("Common_0166");
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_formatDecorationSprite.color = FORMAT_COLOR_CROSSOVER;
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break;
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case Format.MyRotation:
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SetActiveFormatObjs(isActive: true);
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_formatIcon.spriteName = "icon_myrotation_s";
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_formatLabel.text = Data.SystemText.Get("Common_0178");
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_formatDecorationSprite.color = FORMAT_COLOR_MYROTATION;
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break;
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case Format.Avatar:
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SetActiveFormatObjs(isActive: true);
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_formatIcon.spriteName = "icon_heroesbattle_s";
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_formatLabel.text = Data.SystemText.Get("HeroesBattle_0001");
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_formatDecorationSprite.color = FORMAT_COLOR_AVATAR;
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break;
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default:
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SetActiveFormatObjs(isActive: false);
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break;
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}
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_formatTable.Reposition();
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if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.QuestSelectionPage))
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{
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_deckListTitleLabel.color = LabelDefine.TEXT_COLOR_NORMAL;
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_formatLabel.color = LabelDefine.TEXT_COLOR_NORMAL;
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if (format == Format.Unlimited || format == Format.Rotation)
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{
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AllLabelColorChanger.ChangeAllLabel(_formatTable.gameObject, AllLabelColorChanger.COLOR_TABLE_DECK_SELECTION_ROTATION_UNLIMITED);
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}
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else
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{
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AllLabelColorChanger.ChangeAllLabel(_formatTable.gameObject);
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}
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}
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UpdateTablePosition();
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}
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private IEnumerator UpdateTableCoroutine()
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{
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yield return null;
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UpdateTablePosition();
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}
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[ContextMenu("UpdateTablePosition")]
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public void UpdateTablePosition()
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{
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Bounds bounds = NGUIMath.CalculateRelativeWidgetBounds(_formatTable.transform);
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if (bounds.size.x < 1f)
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{
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UIManager.GetInstance().StartCoroutine(UpdateTableCoroutine());
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return;
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}
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if (_isFirstUpdateTablePosition)
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{
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_isFirstUpdateTablePosition = false;
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_tableFirstPosition = _formatTable.transform.localPosition;
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}
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_formatTable.transform.localPosition = _tableFirstPosition;
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if (!_isExistFormatChangeUI)
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{
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return;
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}
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if ((int)bounds.size.x <= _tableBorderLine)
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{
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if (_longTextPositionOverride.HasValue && _format == Format.Rotation)
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{
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_formatTable.transform.localPosition = new Vector3(_longTextPositionOverride.Value, _tableFirstPosition.y, _tableFirstPosition.z);
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}
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}
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else if (_longTextPositionOverride.HasValue)
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{
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_formatTable.transform.localPosition = new Vector3(_longTextPositionOverride.Value, _tableFirstPosition.y, _tableFirstPosition.z);
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}
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else
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{
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_formatTable.transform.localPosition = _tableFirstPosition + new Vector3(bounds.size.x - (float)_tableBorderLine, 0f, 0f);
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}
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}
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private void SetActiveFormatObjs(bool isActive)
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{
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_formatIcon.gameObject.SetActive(isActive);
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_formatLabel.gameObject.SetActive(isActive);
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_formatDecorationSprite.gameObject.SetActive(isActive);
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}
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}
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