Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CardSleeveRewardItem.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

97 lines
2.2 KiB
C#

using Cute;
using UnityEngine;
namespace Wizard;
public class CardSleeveRewardItem : MonoBehaviour
{
[SerializeField]
private UITexture _rewardTexture;
[SerializeField]
private UILabel _rewardLabel;
[SerializeField]
private UILabel _alreadyGetLabel;
[SerializeField]
private GameObject _cardObjectParent;
[SerializeField]
private GameObject _cardMask;
public UITexture RewardTexture => _rewardTexture;
public ShopCommonRewardInfo Info { get; private set; }
public GameObject CardObjectParent => _cardObjectParent;
public void SetReward(ShopCommonRewardInfo rewardInfo)
{
Info = rewardInfo;
if (RewardTexture != null)
{
if (rewardInfo.Type == 6)
{
Sleeve sleeve = Data.Master.SleeveMgr.Get(rewardInfo.UserGoodsId);
UIManager.GetInstance().getUIBase_CardManager().SetSleeveTexture(RewardTexture, sleeve.sleeve_id);
}
else if (rewardInfo.Type == 7)
{
string rewardImagePath = ShopCommonUtility.GetRewardImagePath(rewardInfo, isFetch: true);
RewardTexture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(rewardImagePath);
RewardTexture.material = null;
}
else
{
_ = rewardInfo.Type;
_ = 5;
}
}
if (_rewardLabel != null)
{
if (rewardInfo.Type == 5)
{
CardParameter cardParameterFromId = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId((int)rewardInfo.UserGoodsId);
_rewardLabel.SetWrapText(cardParameterFromId.CardName);
}
else
{
_rewardLabel.SetWrapText(ShopCommonUtility.GetRewardDetailName(rewardInfo));
}
}
}
public void SetArleadyGetVisible(bool visible)
{
if (!(_alreadyGetLabel == null))
{
_alreadyGetLabel.gameObject.SetActive(visible);
if (RewardTexture != null)
{
UIManager.SetObjectToGrey(RewardTexture.gameObject, visible);
}
if (_cardMask != null)
{
_cardMask.SetActive(visible);
}
}
}
public void ChangeNameLabelPosition(Vector3 localPosition)
{
if (_rewardLabel != null)
{
_rewardLabel.transform.localPosition = localPosition;
}
}
public void ChangeNameLabelWidth(int width)
{
if (_rewardLabel != null)
{
_rewardLabel.width = width;
}
}
}