Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlayHeal.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

118 lines
3.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class AIWhenPlayHeal : AIWhenPlayTagArgument
{
private readonly int HEAL_ARG_OFFSET = 1;
public AIPolishConvertedExpression Heal { get; private set; }
protected override int SELECT_TYPE_OFFSET => 2;
public AIWhenPlayHeal(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
Heal = _exprList[_exprList.Count - HEAL_ARG_OFFSET];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
int heal = (int)Heal.EvalArg(tagOwner, playPtn, field, situation);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AISkillSimulationUtility.HealAll(targetsFromField, field, heal, playPtn, situation);
break;
case AIScriptTokenArgType.TARGET_SELECT:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
if (situation == null || !situation.IsTargetExists(base.SelectType))
{
AISkillSimulationUtility.HealTargetPrediction(situation, targetsFromField, tagOwner, field, playPtn, base.SelectType, heal);
}
else
{
AISkillSimulationUtility.HealTarget(situation, field, base.SelectType, heal);
}
break;
case AIScriptTokenArgType.RANDOM_SELECT:
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
break;
}
}
public bool IsDelayHeal(AIVirtualCard tagOwner, AIVirtualField field, AISituationInfo situation)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, field.BestPlayPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
int num = (int)Heal.EvalArg(tagOwner, field.BestPlayPtn, field, situation);
if (base.SelectType == AIScriptTokenArgType.TARGET_SELECT)
{
float num2 = float.MinValue;
AIVirtualCard aIVirtualCard = null;
float num3 = float.MinValue;
AIVirtualCard aIVirtualCard2 = null;
for (int i = 0; i < targetsFromField.Count; i++)
{
AIVirtualCard aIVirtualCard3 = targetsFromField[i];
if (!aIVirtualCard3.IsDead)
{
float num4 = (float)Mathf.Min(num, aIVirtualCard3.MaxLife - aIVirtualCard3.Life) * (aIVirtualCard3.IsAlly ? 1f : (-1f));
if (num2 < num4)
{
num2 = num4;
aIVirtualCard = aIVirtualCard3;
}
float num5 = AIHealSimulationUtility.CalcEvalHealAfterAttack(aIVirtualCard3, num);
if (num3 < num5)
{
num3 = num5;
aIVirtualCard2 = aIVirtualCard3;
}
}
}
num2 = ((aIVirtualCard == null) ? 0f : num2);
num3 = ((aIVirtualCard2 == null) ? 0f : num3);
return num3 > num2;
}
}
return false;
}
public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
}
public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
{
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[4]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT,
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT
};
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead);
}
}