Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
36 lines
752 B
C#
36 lines
752 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIShieldInfo : AIBarrierInfoBase
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{
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public override AIBarrierType BarrierType => AIBarrierType.Shield;
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public AIShieldInfo(AIDamageType damageType, AIBarrierStopTiming stopTiming)
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: base(0, damageType, stopTiming)
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{
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UpdateHash();
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}
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public AIShieldInfo(AIDamageType damageType, List<AIBarrierStopTiming> stopTimingList)
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: base(0, damageType, stopTimingList)
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{
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UpdateHash();
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}
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public override bool IsShield()
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{
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return true;
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}
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public override AIBarrierInfoBase Clone()
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{
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return new AIShieldInfo(base.DamageType, base.StopTimingList);
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}
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protected override int CalcDamage(AIVirtualCard owner, int damage)
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{
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return 0;
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}
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}
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