Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherLeaveDamage : AITriggerAndTargetFiltersTagBase
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{
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private AIPolishConvertedExpression _damageAmount;
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private AIScriptTokenArgType _selectType;
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private const int DAMAGE_AMOUNT_ARG_OFFSET = 1;
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private const int SELECT_TYPE_ARG_OFFSET = 2;
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protected override int NON_FILTER_FIRST_OFFSET => 2;
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public AIOtherLeaveDamage(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_damageAmount = _exprList[_exprList.Count - 1];
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_selectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], base.LegalSelectTypes);
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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int damageAmount = GetDamageAmount(tagOwner, field, playPtn, situation);
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switch (_selectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AIDamageSimulationUtility.DamageAll(targets, tagOwner, field, damageAmount, situation);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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AIDamageSimulationUtility.DamageRandom(targets, tagOwner, field, damageAmount, situation);
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break;
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default:
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AIConsoleUtility.LogError($"AIOtherLeaveDamage():SelectType={_selectType} 未対応");
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break;
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}
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[2]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.RANDOM_SELECT
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};
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}
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private int GetDamageAmount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_damageAmount == null)
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{
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AIConsoleUtility.LogError("AIOtherLeaveDamage error!! _damageAmount is null");
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return 0;
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}
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return (int)_damageAmount.EvalArg(tagOwner, playPtn, field, situation);
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}
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}
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