Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherEvoDamage.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

101 lines
2.8 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherEvoDamage : AIOtherEvoTagArgument
{
private AIPolishConvertedExpression _damage;
private AIPolishConvertedExpression _count;
private const int DAMAGE_ARG_OFFSET = 2;
private const int COUNT_ARG_OFFSET = 1;
protected override int SELECT_TYPE_ARG_OFFSET => 3;
public AIOtherEvoDamage(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_damage = _exprList[_exprList.Count - 2];
_count = _exprList[_exprList.Count - 1];
}
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
{
if (candidate.IsIndependent)
{
return false;
}
AIVirtualField selfField = owner.SelfField;
List<int> bestPlayPtn = selfField.BestPlayPtn;
if (!IsCertainlyIncludeTarget(owner, candidate, situation))
{
return false;
}
int damage = GetDamage(owner, selfField, bestPlayPtn, situation);
int count = GetCount(owner, selfField, bestPlayPtn, situation);
return candidate.SimulateDamageAmount(damage, isSkillDamage: true, owner.IsSpell) * count >= candidate.Life;
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
if (targets == null || targets.Count <= 0)
{
return;
}
int damage = GetDamage(tagOwner, field, playPtn, situation);
int count = GetCount(tagOwner, field, playPtn, situation);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
{
for (int j = 0; j < count; j++)
{
AIDamageSimulationUtility.DamageAll(targets, tagOwner, field, damage, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_SELECT:
{
for (int i = 0; i < count; i++)
{
AIDamageSimulationUtility.DamageRandom(targets, tagOwner, field, damage, situation);
}
break;
}
}
}
public override AIRemovalType GetRemovalType()
{
return AIRemovalType.Damage;
}
private int GetDamage(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_damage == null)
{
AIConsoleUtility.LogError("AIOtherEvoDamage error!! _damage is null");
return 0;
}
return (int)_damage.EvalArg(tagOwner, playPtn, field, situation);
}
private int GetCount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_count == null)
{
AIConsoleUtility.LogError("AIOtherEvoDamage error!! _count is null");
return 0;
}
return (int)_count.EvalArg(tagOwner, playPtn, field, situation);
}
}