Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIAttackSetStatus.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

119 lines
4.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIAttackSetStatus : AIWhenAttackOrWhenFightTagArgument
{
private AIPolishConvertedExpression _attackExpression;
private AIPolishConvertedExpression _lifeExpression;
private readonly int ATTACK_ARG_OFFSET = 2;
private readonly int LIFE_ARG_OFFSET = 1;
private bool _isSetAttack;
private bool _isSetLife;
protected override int SELECT_TYPE_OFFSET => 3;
public AIAttackSetStatus(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_attackExpression = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
_lifeExpression = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
_isSetAttack = !AISetStatusSimulationUtility.IsNoneSetValue(_attackExpression);
_isSetLife = !AISetStatusSimulationUtility.IsNoneSetValue(_lifeExpression);
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0 && base.SelectType == AIScriptTokenArgType.ALL_SELECT)
{
ExecuteSetStatusToAll(targetsFromField, tagOwner, field, playPtn, situation);
}
}
private void ExecuteSetStatusToAll(List<AIVirtualCard> targetList, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
int attack = (_isSetAttack ? ((int)_attackExpression.EvalArg(tagOwner, playPtn, field, situation)) : 0);
int newLife = (_isSetLife ? ((int)_lifeExpression.EvalArg(tagOwner, playPtn, field, situation)) : 0);
for (int i = 0; i < targetList.Count; i++)
{
AIVirtualCard aIVirtualCard = targetList[i];
if (_isSetAttack)
{
aIVirtualCard.SetAttack(attack);
}
if (_isSetLife)
{
aIVirtualCard.SetLife(newLife, situation);
}
}
}
public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage)
{
if (!_isSetLife)
{
return false;
}
if (AIFilteringUtility.CheckMatchTargetFiltering(target, GetCandidateRange(field), base.Filters, playPtn, tagOwner, situation))
{
int num = (int)_lifeExpression.EvalArg(tagOwner, playPtn, field, situation);
int num2 = target.Life - totalDamage;
totalDamage = num2 - num;
if (num <= 0)
{
return true;
}
}
return false;
}
public override bool CanKillAnyTarget(AIVirtualCard tagOwner, List<AIVirtualCard> targetList, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, List<AIBarrierPseudoSimulationInfo> simBarrierList, int[] realDamageList)
{
if (!_isSetLife)
{
return false;
}
if (targetList == null || targetList.Count <= 0)
{
return false;
}
for (int i = 0; i < simBarrierList.Count; i++)
{
AIBarrierPseudoSimulationInfo aIBarrierPseudoSimulationInfo = simBarrierList[i];
AIVirtualCard owner = aIBarrierPseudoSimulationInfo.Owner;
int totalDamage = realDamageList[i];
if (CanKillTarget(tagOwner, owner, field, situation, playPtn, aIBarrierPseudoSimulationInfo, ref totalDamage))
{
return true;
}
}
return false;
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: true, isBlockDead);
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
}
}