Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/Certification.cs
gamer147 c789d836f1 feat(engine-ambient): delete static fallbacks; add MultiInstanceEngineTests
Step 8 (final) of multi-instancing migration. All per-battle statics now
require a BattleAmbient scope — unwrapped writes throw InvalidOperationException
(fail-fast forcing function). MultiInstanceEngineTests proves correctness:
two parallel battles resolve independently, N=4/8/16 stress matches sequential
baseline, GameMgr.GetIns throws without scope.

Migration complete. EngineSessionGate gone. Suite fully green.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-07 23:19:37 -04:00

366 lines
8.4 KiB
C#

using System;
using System.Collections;
using System.Text;
using Steamworks;
using UnityEngine;
using Wizard;
using Wizard.Title;
namespace Cute;
public class Certification : MonoBehaviour
{
public static bool CheckUrlScheme;
private const int ERROR_CODE_ACCOUNT_REMOVED = 5607;
private static string udid;
private static int short_udid;
private static string sessionId;
private const float DELAY_TIME = 0.02f;
protected Callback<GetAuthSessionTicketResponse_t> m_GetAuthSessionTicketResponse;
public static string Udid
{
get
{
if (string.IsNullOrEmpty(udid))
{
udid = Cryptographer.decode(Toolbox.SavedataManager.GetString("UDID"));
}
return udid;
}
}
public static int ViewerId
{
// Post-Task-8: strictly ambient. The historical SavedataManager-backed lazy decode was the
// client process's single-viewer-id source; in the headless multi-instance world the viewer
// id MUST come from the per-session ambient context. Setter is a no-op (BattleAmbientContext
// .ViewerId is `init`-only — fixed at scope entry per design — and the historical caller
// (SavedataManager.SetInt + Save) is dead in the server world).
get => SVSim.BattleEngine.Ambient.BattleAmbient.Require().ViewerId;
set { /* ambient ViewerId is init-only; SavedataManager path is dead headless */ }
}
public static int ShortUdid
{
get
{
if (short_udid == 0)
{
short_udid = Toolbox.SavedataManager.GetInt("SHORT_UDID");
}
return short_udid;
}
set
{
Toolbox.SavedataManager.SetInt("SHORT_UDID", value);
short_udid = value;
}
}
public static string SessionId
{
get
{
if (string.IsNullOrEmpty(sessionId))
{
sessionId = ViewerId + Udid;
}
return Cryptographer.MakeMd5(sessionId);
}
set
{
sessionId = value;
}
}
public static string dmmViewerId { get; private set; }
public static string dmmOnetimeToken { get; private set; }
public static ulong SteamID { get; private set; }
public static string SteamSessionTicket { get; private set; }
public static bool IsExistsViewerId()
{
if (ViewerId != 0)
{
return true;
}
return false;
}
public static string GetEncodedViewerId()
{
string s = CryptAES.encrypt(ViewerId.ToString());
return Convert.ToBase64String(Encoding.UTF8.GetBytes(s));
}
public static string GetEncodedSessionId()
{
return Convert.ToBase64String(Encoding.UTF8.GetBytes(SessionId));
}
public static string GetEncodedShortUdid()
{
return Convert.ToBase64String(Encoding.UTF8.GetBytes(ShortUdid.ToString()));
}
public static string GetKeyChainViewerId()
{
return "";
}
public static string GetIDFA()
{
return "";
}
public static void SetKeyChainViewerId(string viewerId)
{
}
public static void DeleteKeyChainViewerId()
{
}
public static void InitializeFileds()
{
sessionId = null;
udid = null;
short_udid = 0;
Toolbox.SavedataManager.SetInt("VIEWER_ID", 0);
Toolbox.SavedataManager.SetInt("SHORT_UDID", 0);
Toolbox.SavedataManager.SetString("UDID", "");
}
public IEnumerator Login()
{
if (ViewerId == 0)
{
GenerateUdid();
SignUpTask signUpTask = new SignUpTask();
signUpTask.SetParameter();
yield return StartCoroutine(Toolbox.NetworkManager.Connect(signUpTask, delegate
{
StartCoroutine(GameStartCheckTaskExec());
}, delegate
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = false;
}
OutOfService.ShowServiceEndedDialogIfNeeded();
}, delegate
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = false;
}
}));
}
else
{
yield return StartCoroutine(GameStartCheckTaskExec());
}
}
public static bool IsiCloudAvailable()
{
return false;
}
public static void SetiCloudUser()
{
}
public static void EraseiCloudUser()
{
}
public static string GetiCloudUser()
{
return "";
}
public void CheckiCloudUserData(Action<NetworkTask.ResultCode> callback)
{
GetiCloudUserDataTask.VerifiediCloudUserData.Reset();
string text = GetiCloudUser();
if (string.IsNullOrEmpty(text))
{
callback(NetworkTask.ResultCode.Success);
return;
}
GenerateUdid();
GetiCloudUserDataTask getiCloudUserDataTask = new GetiCloudUserDataTask();
getiCloudUserDataTask.SetParameter(text);
StartCoroutine(Toolbox.NetworkManager.Connect(getiCloudUserDataTask, callback));
}
public void MigrateiCloudUserData(Action<NetworkTask.ResultCode> callback)
{
string parameter = GetiCloudUser();
UpdateiCloudUserDataTask updateiCloudUserDataTask = new UpdateiCloudUserDataTask();
updateiCloudUserDataTask.SetParameter(parameter);
StartCoroutine(Toolbox.NetworkManager.Connect(updateiCloudUserDataTask, callback));
}
public void FirstTimeSaveiCloudUserData()
{
if (IsiCloudAvailable() && string.IsNullOrEmpty(GetiCloudUser()))
{
SetiCloudUser();
}
}
public IEnumerator GameStartCheckTaskExec()
{
GameStartCheckTask gameStartCheckTask = new GameStartCheckTask();
gameStartCheckTask.AddSkipCuteCheckResultCode(5607);
gameStartCheckTask.SetParameter();
bool isRemoveAccount = false;
yield return StartCoroutine(Toolbox.NetworkManager.Connect(gameStartCheckTask, delegate
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = true;
}
URLScheme.ClearCampaignData();
}, delegate
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = false;
}
OutOfService.ShowServiceEndedDialogIfNeeded();
}, delegate(int resultCode)
{
if (Toolbox.BootNetwork != null)
{
Toolbox.BootNetwork.IsDoneGameStartCheck = false;
}
URLScheme.ClearCampaignData();
if (resultCode == 5607)
{
isRemoveAccount = true;
OnRemoveAccount();
}
}));
if (isRemoveAccount)
{
while (true)
{
yield return null;
}
}
}
private void OnRemoveAccount()
{
DialogBase dialogBase = UIManager.GetInstance().CreateConfirmationDialog(Data.SystemText.Get("MyPage_0097"));
dialogBase.SetTitleLabel(Data.SystemText.Get("ErrorHeader_0001"));
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.OnClose = delegate
{
UserInfoRequest.DeleteUserData();
};
}
public void GenerateUdid()
{
udid = Cryptographer.decode(Toolbox.SavedataManager.GetString("UDID"));
if (string.IsNullOrEmpty(udid))
{
Toolbox.SavedataManager.SetString("UDID", Cryptographer.encode(Guid.NewGuid().ToString()));
Toolbox.SavedataManager.Save();
}
}
public static bool IsLogined()
{
return !string.IsNullOrEmpty(sessionId);
}
private IEnumerator Start()
{
while (Toolbox.BootSystem == null)
{
yield return 0;
}
SessionId = "";
setDmmPlatformData();
setSTEAMPlatformData();
URLSchemeStart();
}
private void OnApplicationFocus(bool focus)
{
if (focus)
{
URLSchemeStart();
}
}
private void URLSchemeStart()
{
if (CheckUrlScheme)
{
StartCoroutine(Delay(0.02f, delegate
{
}));
}
}
private IEnumerator Delay(float waitTime, Action action)
{
yield return new WaitForSeconds(waitTime);
action();
}
private void setSTEAMPlatformData()
{
try
{
SteamID = SteamUser.GetSteamID().m_SteamID;
m_GetAuthSessionTicketResponse = Callback<GetAuthSessionTicketResponse_t>.Create(OnGetAuthSessionTicketResponse);
byte[] array = new byte[1024];
SteamNetworkingIdentity pSteamNetworkingIdentity = default(SteamNetworkingIdentity);
SteamUser.GetAuthSessionTicket(array, array.Length, out var pcbTicket, ref pSteamNetworkingIdentity);
Array.Resize(ref array, (int)pcbTicket);
StringBuilder stringBuilder = new StringBuilder();
for (int i = 0; i < pcbTicket; i++)
{
stringBuilder.AppendFormat("{0:x2}", array[i]);
}
SteamSessionTicket = stringBuilder.ToString();
}
catch (Exception ex)
{
Debug.LogError("<color=aqua>steam client が起動していない。steamの機能を使えません。</color>");
Debug.LogError(ex.Message);
Debug.LogError(ex.StackTrace);
}
}
private void OnGetAuthSessionTicketResponse(GetAuthSessionTicketResponse_t pCallback)
{
}
private void setDmmPlatformData()
{
}
public void URLSchemeStartiOS(string message)
{
URLScheme.URLSchemeStartiOS(message);
}
}