Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/WizardUIButton.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

51 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class WizardUIButton : UIButton
{
public List<EventDelegate> onPress = new List<EventDelegate>();
public List<EventDelegate> onRelease = new List<EventDelegate>();
public bool IsNewReplayForwardButton { get; set; }
protected override void OnPress(bool isPressed)
{
base.OnPress(isPressed);
if (UIButton.current == null && isEnabled && isPressed)
{
SetAsPressed();
}
else if (UIButton.current == null && isEnabled && !isPressed)
{
SetAsReleased();
}
}
private void SetAsPressed()
{
UIButton.current = this;
EventDelegate.Execute(onPress);
UIButton.current = null;
SetState(State.Pressed, immediate: true);
}
private void SetAsReleased()
{
UIButton.current = this;
EventDelegate.Execute(onRelease);
UIButton.current = null;
SetState(State.Normal, immediate: true);
}
protected override void OnDragOut()
{
if ((IsNewReplayForwardButton && isEnabled) || !IsNewReplayForwardButton)
{
SetAsReleased();
}
base.OnDragOut();
}
}