Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CardCSVData.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

309 lines
7.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class CardCSVData
{
public string card_id;
public string resource_card_id;
public string card_set_id;
public string is_foil;
public string path;
public string clan;
public string tribe;
public string skill;
public string skill_name;
public string skill_timing;
public string skill_condition;
public string skill_target;
public string skill_option;
public string skill_preprocess;
public string skill_effect_condition;
public string skill_icon;
public string atk_effect_path;
public string atk_se;
public string atk_move_type;
public string atk_effect_engin_type;
public string atk_time;
public string skill_effect_path;
public string skill_se;
public string skill_move_type;
public string skill_effect_engin_type;
public string skill_effect_time;
public string skill_effect_target_type = "";
public string char_type;
public string evo_name;
public string evo_skill;
public string evo_skill_timing;
public string evo_skill_condition;
public string evo_skill_target;
public string evo_skill_option;
public string evo_skill_preprocess;
public string evo_skill_name;
public string evo_skill_effect_path;
public string evo_skill_se;
public string evo_skill_move_type;
public string evo_skill_effect_engin_type;
public string evo_skill_effect_time;
public string cost;
public string atk;
public string life;
public string evo_atk;
public string evo_life;
public string chant_count;
public string rarity;
public string get_red_ether;
public string use_red_ether;
public string summon_effect_path;
public string summon_se_path;
public string summon_move_type;
public string summon_effect_type;
public string summon_time;
public string evol_effect_path;
public string evol_se_path;
public string evo_effect_type;
public string evol_time;
public string destroy_effect_path;
public string play_voice;
public string evo_voice;
public string atk_voice;
public string destroy_voice;
public string skill_voice;
public string base_card_id;
public string normal_card_id;
public string foil_card_id;
public string card_frame_type;
public string TwoPickFoilCardId;
public string tilling_normal_x;
public string tilling_normal_y;
public string offset_normal_x;
public string offset_normal_y;
public string tilling_evol_x;
public string tilling_evol_y;
public string offset_evol_x;
public string offset_evol_y;
public int SortIndex { get; private set; }
public string CardHashId { get; private set; }
public string CardNameId { get; private set; }
public string TribeNameId { get; private set; }
public string SkillDescriptionId { get; private set; }
public string EvoSkillDescriptionId { get; private set; }
public string DescriptionId { get; private set; }
public string EvoDescriptionId { get; private set; }
public string CardVoiceId { get; private set; }
public string IsOverrideSkillDescription { get; private set; }
public string IsResurgentCard { get; private set; }
public CardCSVData(string[] columns, int sortIndex)
{
SortIndex = sortIndex;
CsvColumns csvColumns = new CsvColumns(columns, "card_master.csv");
card_id = csvColumns.NextValue;
foil_card_id = csvColumns.NextValue;
card_set_id = csvColumns.NextValue;
CardNameId = csvColumns.NextValue;
is_foil = csvColumns.NextValue;
path = csvColumns.NextValue;
char_type = csvColumns.NextValue;
clan = csvColumns.NextValue;
tribe = csvColumns.NextValue;
TribeNameId = csvColumns.NextValue;
cost = csvColumns.NextValue;
atk = csvColumns.NextValue;
life = csvColumns.NextValue;
evo_atk = csvColumns.NextValue;
evo_life = csvColumns.NextValue;
chant_count = csvColumns.NextValue;
rarity = csvColumns.NextValue;
skill = csvColumns.NextValue;
skill_timing = csvColumns.NextValue;
skill_condition = csvColumns.NextValue;
skill_target = csvColumns.NextValue;
skill_option = csvColumns.NextValue;
skill_preprocess = csvColumns.NextValue;
skill_effect_condition = csvColumns.NextValue;
skill_icon = csvColumns.NextValue;
SkillDescriptionId = csvColumns.NextValue;
EvoSkillDescriptionId = csvColumns.NextValue;
summon_effect_path = csvColumns.NextValue;
summon_se_path = csvColumns.NextValue;
summon_move_type = csvColumns.NextValue;
summon_effect_type = csvColumns.NextValue;
summon_time = csvColumns.NextValue;
atk_effect_path = csvColumns.NextValue;
atk_se = csvColumns.NextValue;
atk_move_type = csvColumns.NextValue;
atk_effect_engin_type = csvColumns.NextValue;
atk_time = csvColumns.NextValue;
skill_effect_path = csvColumns.NextValue;
skill_se = csvColumns.NextValue;
skill_move_type = csvColumns.NextValue;
skill_effect_engin_type = csvColumns.NextValue;
skill_effect_time = csvColumns.NextValue;
skill_effect_target_type = csvColumns.NextValue;
evo_skill_effect_path = csvColumns.NextValue;
evo_skill_se = csvColumns.NextValue;
evo_skill_move_type = csvColumns.NextValue;
evo_skill_effect_engin_type = csvColumns.NextValue;
evo_skill_effect_time = csvColumns.NextValue;
get_red_ether = ConvOverwriteGetRedEther(card_id, csvColumns.NextValue);
use_red_ether = ConvOverwriteUseRedEther(card_id, csvColumns.NextValue);
evol_effect_path = csvColumns.NextValue;
evol_se_path = csvColumns.NextValue;
evo_effect_type = csvColumns.NextValue;
evol_time = csvColumns.NextValue;
destroy_effect_path = csvColumns.NextValue;
play_voice = csvColumns.NextValue;
evo_voice = csvColumns.NextValue;
atk_voice = csvColumns.NextValue;
destroy_voice = csvColumns.NextValue;
skill_voice = csvColumns.NextValue;
DescriptionId = csvColumns.NextValue;
EvoDescriptionId = csvColumns.NextValue;
card_frame_type = csvColumns.NextValue;
base_card_id = csvColumns.NextValue;
normal_card_id = csvColumns.NextValue;
resource_card_id = csvColumns.NextValue;
tilling_normal_x = csvColumns.NextValue;
tilling_normal_y = csvColumns.NextValue;
offset_normal_x = csvColumns.NextValue;
offset_normal_y = csvColumns.NextValue;
tilling_evol_x = csvColumns.NextValue;
tilling_evol_y = csvColumns.NextValue;
offset_evol_x = csvColumns.NextValue;
offset_evol_y = csvColumns.NextValue;
CardVoiceId = csvColumns.NextValue;
IsOverrideSkillDescription = csvColumns.NextValue;
IsResurgentCard = csvColumns.NextValue;
TwoPickFoilCardId = csvColumns.NextValue;
if (!CardMaster.IsUseLocalCardMaster())
{
CardHashId = csvColumns.NextValue;
}
}
public void CorrectPremiumResourceId(Dictionary<string, CardCSVData> cardDictionary)
{
if (!string.IsNullOrEmpty(resource_card_id) && !(is_foil == "0"))
{
string text = cardDictionary[normal_card_id].resource_card_id;
if (text.Length > 9)
{
char c = text[text.Length - 1];
text = text.Remove(text.Length - 1);
resource_card_id = cardDictionary[text].foil_card_id + c;
}
else
{
resource_card_id = cardDictionary[text].foil_card_id;
}
}
}
private string ConvOverwriteGetRedEther(string cardId, string getRedEther)
{
if (Data.Load.data.OverwriteGetRedEtherDict.ContainsKey(cardId))
{
return Data.Load.data.OverwriteGetRedEtherDict[cardId].ToString();
}
return getRedEther;
}
private string ConvOverwriteUseRedEther(string cardId, string useRedEther)
{
if (Data.Load.data.OverwriteUseRedEtherDict.ContainsKey(cardId))
{
return Data.Load.data.OverwriteUseRedEtherDict[cardId].ToString();
}
return useRedEther;
}
}