Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlaySetLeaderMaxLife.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

43 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlaySetLeaderMaxLife : AIWhenPlayTagArgument
{
private AIScriptTokenArgType _side;
private AIPolishConvertedExpression _life;
private const int SIDE_OFFSET = 2;
private const int VALUE_OFFSET = 1;
public AIWhenPlaySetLeaderMaxLife(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
_side = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2]);
_life = _exprList[_exprList.Count - 1];
}
protected override void InitializeFilter()
{
base.Filters = null;
}
protected override void InitSelectType()
{
base.SelectType = AIScriptTokenArgType.NONE;
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
int maxLife = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
AISetStatusSimulationUtility.SetLeaderMaxLife(tagOwner, maxLife, _side, field, situation);
}
}