Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
32 lines
821 B
C#
32 lines
821 B
C#
using Wizard.Battle.Card.InnerOptions;
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using Wizard.Battle.Player.Emotion;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View;
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namespace Wizard.Battle;
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public class PlayerInnerOptionsBuilder : IInnerOptionsBuilder
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{
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private readonly IBattleResourceMgr _resourceMgr;
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public PlayerInnerOptionsBuilder(IBattleResourceMgr resourceMgr)
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{
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_resourceMgr = resourceMgr;
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}
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public IPlayerEmotion CreatePlayerEmotion(IClassBattleCardView classCardView)
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{
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return new PlayerEmotion(GameMgr.GetIns().GetDataMgr().GetPlayerEmotionId(), classCardView.ClassCharacter, _resourceMgr);
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}
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public IEmotion CreateEnemyEmotion(IClassBattleCardView classCardView)
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{
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return new NullEmotion();
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}
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public CardInnerOptionsBase CreateCardOptions()
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{
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return new PlayerCardInnerOptions();
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}
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}
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