23 lines
469 B
C#
23 lines
469 B
C#
using UnityEngine;
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public class UIGeometry
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{
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public BetterList<Vector3> verts = new BetterList<Vector3>();
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public BetterList<Vector2> uvs = new BetterList<Vector2>();
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public BetterList<Color32> cols = new BetterList<Color32>();
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private BetterList<Vector3> mRtpVerts = new BetterList<Vector3>();
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public bool hasVertices => verts.size > 0;
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public void Clear()
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{
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verts.Clear();
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uvs.Clear();
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cols.Clear();
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mRtpVerts.Clear();
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}
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}
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