Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestSelectionButtonBase.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

49 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace Wizard;
public abstract class QuestSelectionButtonBase : MonoBehaviour
{
public enum ButtonType
{
QUEST = 0,
PUZZLE = 1,
EVENT_STORY = 2,
BOSS_RUSH = 3,
None = 99
}
[SerializeField]
protected TweenAlpha _selectSpriteTween;
protected QuestSelectionPage _questSelectionPage;
public abstract void Initialize(QuestSelectionButtonData data, bool isOpenExtra, bool isLastDay, Action onClick = null);
public void SetActiveSelectSprite(bool isActive)
{
if (isActive != _selectSpriteTween.gameObject.activeSelf)
{
_selectSpriteTween.gameObject.SetActive(isActive);
if (isActive)
{
_selectSpriteTween.PlayPingPong(isIncreaseAlpha: false);
}
}
}
protected abstract void SetTexture(string textureId);
protected abstract void SetButtonRootToGrey(bool isGrey);
public abstract void SelectChara();
public abstract void OnDecideButtonClick();
public void SetQuestSelectionPage(QuestSelectionPage questSelectionPage)
{
_questSelectionPage = questSelectionPage;
}
}