Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.View.Vfx;
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namespace Wizard;
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public class NetworkSkill_spell_charge : Skill_spell_charge
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{
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public NetworkSkill_spell_charge(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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RegisterSkillEndEvent();
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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VfxWithLoading result = base.Start(parameter);
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base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnSpellCharge(base.SkillPrm.ownerCard, _targetCards, _addList);
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return result;
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}
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private void RegisterSkillEndEvent()
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{
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if (GameMgr.GetIns().IsWatchBattle || GameMgr.GetIns().IsReplayBattle || (!base.SkillPrm.ownerCard.IsPlayer && RegisterFilter.IsFilterCard(this)))
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{
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return;
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}
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Func<SkillBase, List<BattleCardBase>, SkillConditionCheckerOption, SkillProcessor, VfxBase> value = delegate(SkillBase localSkill, List<BattleCardBase> localCards, SkillConditionCheckerOption checkerOption, SkillProcessor skillProcessor)
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{
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if (localCards.Count() > 0)
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{
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RegisterSpellboost data = new RegisterSpellboost(localCards, localSkill, base.AddCount, base.DiffAddCount);
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(BattleManagerBase.GetIns() as NetworkBattleManagerBase).RegisterActionManager.Add(data);
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}
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return NullVfx.GetInstance();
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};
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base.OnSkillEnd -= value;
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base.OnSkillEnd += value;
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}
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}
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