Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AvatarAbilityDetailDialog.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

262 lines
8.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.RoomMatch;
namespace Wizard;
public class AvatarAbilityDetailDialog : MonoBehaviour
{
private const int KEYWORD_DIALOG_DEPTH = 20;
private const int KEYWORD_PANEL_DEPTH = 25;
private const int TEXT_COLLIDER_HEIGHT_OFFSET = 22;
private const float PASSIVE_TEXT_OFFSET = 140f;
private const int DEFAULT_LABEL_HEIGHT = 60;
[SerializeField]
private UITexture _characterTexture;
[SerializeField]
private UILabel _characterName;
[SerializeField]
private UILabel _characterHBP;
[SerializeField]
private UISprite _classIcon;
[SerializeField]
private GameObject _itemRoot;
[SerializeField]
private UILabel _passiveAbilityDescLabel;
[SerializeField]
private List<UILabel> _abilityDescLabel = new List<UILabel>();
[SerializeField]
private GameObject _passiveKeyWordCollider;
[SerializeField]
private List<GameObject> _keyWordCollider = new List<GameObject>();
[SerializeField]
private List<UIWidget> _abilityItemRoot = new List<UIWidget>();
[SerializeField]
private UIWidget _passiveAbilityRoot;
[SerializeField]
private GameObject _thirdUnderLine;
[SerializeField]
private List<UILabel> _costLabel = new List<UILabel>();
[SerializeField]
private List<UILabel> _signLabel = new List<UILabel>();
[SerializeField]
private UIScrollView _scrollView;
private DeckData _deckData;
private AvatarBattleInfo _avatarBattleInfo;
private static DialogBase _avatarAbilityDialog;
private static DialogBase _keywordDialog;
private List<string> _loadList = new List<string>();
public static void Create(AvatarBattleInfo avatarBattleInfo, DeckData deck)
{
GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/AvatarAbilityDetailDialog")) as GameObject;
string titleLabel = Data.SystemText.Get("HeroesBattle_0006");
_avatarAbilityDialog = UIManager.GetInstance().CreateDialogClose();
_avatarAbilityDialog.SetTitleLabel(titleLabel);
_avatarAbilityDialog.SetSize(DialogBase.Size.L);
_avatarAbilityDialog.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
_avatarAbilityDialog.SetObj(gameObject);
gameObject.GetComponent<AvatarAbilityDetailDialog>().Initialize(avatarBattleInfo, deck);
}
private void Initialize(AvatarBattleInfo avatarBattleInfo, DeckData deck)
{
_deckData = deck;
_avatarBattleInfo = avatarBattleInfo;
_itemRoot.SetActive(value: false);
RoomBase.StartDialogLoading();
UIManager.GetInstance().createInSceneCenterLoading();
StartCoroutine(LoadResources(deck.GetSkinId(), delegate
{
StartCoroutine(SetResources());
}));
}
private IEnumerator SetResources()
{
ClassCharacterMasterData charaPrmByCharaId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(_deckData.GetSkinId());
InitializeClassCharacter(_deckData.GetSkinId());
InitializeDescLabel(_avatarBattleInfo);
_characterName.text = charaPrmByCharaId.chara_name;
_characterHBP.text = _avatarBattleInfo.Bonus.BattleStartFirstPlayerTurnBp.ToString();
ClassCharaPrm.SetClassLabelSetting(_characterName, charaPrmByCharaId.clan);
_classIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmByCharaId.clan);
_itemRoot.SetActive(value: true);
yield return null;
_scrollView.GetComponent<FlexibleGrid>().Reposition();
_scrollView.ResetPosition();
UIManager.GetInstance().closeInSceneCenterLoading();
RoomBase.FinishDiloagLoading();
}
private void InitializeDescLabel(AvatarBattleInfo avatarBattleInfo)
{
string allAbilityText = avatarBattleInfo.Bonus.PassiveAbilityDesc;
string[] abilityDesc = avatarBattleInfo.Bonus.AbilityDesc;
foreach (string text in abilityDesc)
{
allAbilityText += text;
}
if (avatarBattleInfo.Bonus.PassiveAbilityDesc == string.Empty)
{
_passiveAbilityRoot.gameObject.SetActive(value: false);
_passiveAbilityRoot.transform.localPosition = new Vector3(0f, 140f, 0f);
}
else
{
_passiveAbilityDescLabel.SetWrapText(BattleCardBase.ConvertSkillDescriptionText(avatarBattleInfo.Bonus.PassiveAbilityDesc));
UIEventListener.Get(_passiveAbilityDescLabel.gameObject).onClick = delegate
{
OnClickDescLabel(allAbilityText, _passiveAbilityDescLabel);
};
UIEventListener.Get(_passiveKeyWordCollider).onPress = delegate(GameObject g, bool b)
{
BattlePlayerView.PressKeyWordColorChange(_passiveAbilityDescLabel, b);
};
UIEventListener.Get(_passiveKeyWordCollider).onDragStart = delegate
{
BattlePlayerView.SetKeyWordLabelColor(_passiveAbilityDescLabel);
};
_passiveAbilityRoot.height = _passiveAbilityDescLabel.height;
_passiveAbilityDescLabel.GetComponent<BoxCollider>().size = new Vector3(_passiveAbilityRoot.localSize.x, _passiveAbilityRoot.localSize.y + 22f, 0f);
}
if (avatarBattleInfo.Bonus.AbilityCosts.Length < 3 || avatarBattleInfo.Bonus.AbilityDesc.Length < 3)
{
_abilityItemRoot[2].gameObject.SetActive(value: false);
_thirdUnderLine.SetActive(value: false);
}
for (int num = 0; num < avatarBattleInfo.Bonus.AbilityDesc.Length; num++)
{
int textNum = num;
_abilityDescLabel[textNum].SetWrapText(BattleCardBase.ConvertSkillDescriptionText(avatarBattleInfo.Bonus.AbilityDesc[textNum]));
UIEventListener.Get(_abilityDescLabel[textNum].gameObject).onClick = delegate
{
OnClickDescLabel(allAbilityText, _abilityDescLabel[textNum]);
};
UIEventListener.Get(_keyWordCollider[textNum]).onPress = delegate(GameObject g, bool b)
{
BattlePlayerView.PressKeyWordColorChange(_abilityDescLabel[textNum], b);
};
UIEventListener.Get(_keyWordCollider[textNum]).onDragStart = delegate
{
BattlePlayerView.SetKeyWordLabelColor(_abilityDescLabel[textNum]);
};
_abilityItemRoot[textNum].height = 60;
if (_abilityItemRoot[textNum].height < _abilityDescLabel[textNum].height)
{
_abilityItemRoot[textNum].height = _abilityDescLabel[textNum].height;
}
_abilityDescLabel[textNum].GetComponent<BoxCollider>().size = new Vector3(_abilityItemRoot[textNum].localSize.x, _abilityItemRoot[textNum].localSize.y + 22f, 0f);
_abilityDescLabel[textNum].GetComponent<BoxCollider>().center = new Vector3(-22f, 0f, 0f);
if (!int.TryParse(avatarBattleInfo.Bonus.AbilityCosts[textNum], out var result))
{
_signLabel[textNum].text = "-";
_costLabel[textNum].text = "X";
}
else if (result != 0)
{
_signLabel[textNum].text = ((result < 0) ? "-" : "+");
_costLabel[textNum].text = Mathf.Abs(result).ToString();
}
else
{
_signLabel[textNum].text = string.Empty;
_costLabel[textNum].text = "0";
_costLabel[textNum].transform.localPosition = new Vector3(0f, 2f, 0f);
}
}
}
private void OnClickDescLabel(string abilityText, UILabel textLabel)
{
if (HasKeyword(abilityText))
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
IList<string> keywords = BattleKeywordInfoListMgr.GetKeywords(abilityText);
_keywordDialog = BattlePlayerView.CreateKeyPanel(textLabel, keywords, CardMaster.CardMasterId.Default);
_keywordDialog.SetPanelDepth(20, isSetBackViewDepthImmediately: true);
_keywordDialog.GetComponentInChildren<BattleKeywordInfoListMgr>().SetPanelDepth(25);
}
}
private bool HasKeyword(string skillText)
{
IList<string> keywords = BattleKeywordInfoListMgr.GetKeywords(skillText);
bool result = false;
foreach (string item in keywords)
{
if (Data.Master.BattleKeyWordDic.ContainsKey(item))
{
result = true;
break;
}
}
return result;
}
private void OnDestroy()
{
Toolbox.ResourcesManager.RemoveAssetGroup(_loadList);
_loadList.Clear();
}
public static bool LiveDialog()
{
return _avatarAbilityDialog != null;
}
public static void CloseDialog()
{
_avatarAbilityDialog.Close();
if (_keywordDialog != null)
{
_keywordDialog.Close();
}
}
private IEnumerator LoadResources(int skinId, Action callBack)
{
_loadList.Add(GetCharacterTexturePath(skinId, isFetch: false));
yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadList, null));
callBack.Call();
}
private string GetCharacterTexturePath(int skinId, bool isFetch)
{
return Toolbox.ResourcesManager.GetAssetTypePath(skinId.ToString("00"), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail, isFetch);
}
private void InitializeClassCharacter(int skinId)
{
_characterTexture.mainTexture = Toolbox.ResourcesManager.LoadObject(GetCharacterTexturePath(skinId, isFetch: true)) as Texture;
}
}