Files
SVSimServer/SVSim.UnitTests/Controllers/ArenaTwoPickBattleControllerTests.cs
gamer147 0095bdf0cf feat(arena-tk2): SoloDefaultsToScripted config flag for dev convenience
Adds BattleNodeOptions.SoloDefaultsToScripted (default false). When true,
the TK2 do_matching controller treats every solo poll as if ?scripted=1
were passed and returns a Scripted 3004 match immediately — useful for
the live client (which can't append query params) to drive the scripted
bot without needing a second player.

Toggle via "BattleNode:SoloDefaultsToScripted" in appsettings*.json
(Program.cs now binds the BattleNode section over the AddBattleNode
defaults). Turn off to test real PvP with two clients.

Trade-off documented on the option: while on, two simultaneous pollers
each get their own Scripted match instead of pairing, so PvP is
effectively disabled until the flag is flipped.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 23:48:14 -04:00

211 lines
11 KiB
C#

using System.Net;
using System.Net.Http.Json;
using System.Text.Json;
using Microsoft.Extensions.DependencyInjection;
using SVSim.BattleNode.Bridge;
using SVSim.Database;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Controllers;
public class ArenaTwoPickBattleControllerTests
{
[Test]
public async Task DoMatching_AuthenticatedViewer_Returns3004WithBattleIdAndNodeUrl()
{
using var factory = new SVSimTestFactory();
var viewerId = await factory.SeedViewerAsync();
await SeedCompleteTwoPickRunAsync(factory, viewerId);
using var client = factory.CreateAuthenticatedClient(viewerId);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
var resp = await client.PostAsync("/arena_two_pick_battle/do_matching?scripted=1", JsonContent.Create(req));
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
var body = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004));
var battleId = root.GetProperty("battle_id").GetString();
Assert.That(battleId, Is.Not.Null.And.Not.Empty);
var nodeUrl = root.GetProperty("node_server_url").GetString();
Assert.That(nodeUrl, Does.Contain("/socket.io/"));
Assert.That(nodeUrl, Does.Not.StartWith("ws://"));
Assert.That(nodeUrl, Does.Not.StartWith("http://"));
Assert.That(root.GetProperty("card_master_id").GetInt32(), Is.EqualTo(1));
}
[Test]
public async Task DoMatching_solo_poller_returns_3002_RETRY_with_no_BattleId_but_empty_NodeServerUrl()
{
using var factory = new SVSimTestFactory();
var vid = await factory.SeedViewerAsync();
await SeedCompleteTwoPickRunAsync(factory, vid);
using var client = factory.CreateAuthenticatedClient(vid);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
var resp = await client.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
var body = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
// 3002 = RC_BATTLE_MATCHING_RETRY (client polls again). 3001 is ILLEGAL and
// pops an error dialog on the client.
Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3002));
// battle_id must be ABSENT from the JSON; the client's accessor IS guarded with
// Keys.Contains so absence is the safe shape (matches prod RETRY captures).
Assert.That(root.TryGetProperty("battle_id", out _), Is.False,
"battle_id must be absent from the wire when matching_state==3002 RETRY.");
// node_server_url MUST be present (empty string while waiting, the real URL on
// SUCCEEDED). Client's DoMatchingBase.SettingDoMatchingData calls .ToString() on
// it without a Keys.Contains guard, so absence throws KeyNotFoundException.
Assert.That(root.GetProperty("node_server_url").GetString(), Is.EqualTo(""));
}
[Test]
public async Task DoMatching_with_scripted_flag_returns_3004_Scripted_match_immediately()
{
using var factory = new SVSimTestFactory();
var vid = await factory.SeedViewerAsync();
await SeedCompleteTwoPickRunAsync(factory, vid);
using var client = factory.CreateAuthenticatedClient(vid);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
var resp = await client.PostAsync("/arena_two_pick_battle/do_matching?scripted=1", JsonContent.Create(req));
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
var body = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004));
Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty);
}
[Test]
public async Task DoMatching_two_pollers_get_3004_joiner_and_3007_owner_with_same_BattleId()
{
using var factory = new SVSimTestFactory();
var vidA = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_011UL);
var vidB = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_012UL);
await SeedCompleteTwoPickRunAsync(factory, vidA);
await SeedCompleteTwoPickRunAsync(factory, vidB);
using var clientA = factory.CreateAuthenticatedClient(vidA);
using var clientB = factory.CreateAuthenticatedClient(vidB);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
// A polls first (parks).
var respA1 = await clientA.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
using var docA1 = JsonDocument.Parse(await respA1.Content.ReadAsStringAsync());
Assert.That(docA1.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3002),
"A's first poll parks (3002 = RETRY).");
// B polls and triggers the pair — B is the JOINER (3004).
var respB = await clientB.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
using var docB = JsonDocument.Parse(await respB.Content.ReadAsStringAsync());
Assert.That(docB.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004),
"B (second arriver, triggered the pair) is the joiner — wire matching_state 3004.");
var bBattleId = docB.RootElement.GetProperty("battle_id").GetString();
Assert.That(bBattleId, Is.Not.Null.And.Not.Empty);
// A polls again, picks up the cached pair — A is the OWNER (3007).
var respA2 = await clientA.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
using var docA2 = JsonDocument.Parse(await respA2.Content.ReadAsStringAsync());
Assert.That(docA2.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3007),
"A (first arriver, picked up cached pair) is the owner — wire matching_state 3007.");
Assert.That(docA2.RootElement.GetProperty("battle_id").GetString(), Is.EqualTo(bBattleId),
"Owner and joiner must see the same battle_id.");
Assert.That(docA2.RootElement.GetProperty("node_server_url").GetString(),
Is.EqualTo(docB.RootElement.GetProperty("node_server_url").GetString()),
"Owner and joiner must see the same node_server_url.");
}
[Test]
public async Task DoMatching_SoloDefaultsToScripted_flag_makes_solo_poll_return_3004_without_query_param()
{
using var factory = new SVSimTestFactory();
// BattleNodeOptions is a singleton in DI; flipping it before the request takes
// effect immediately for this factory. Real deployments toggle it via the
// "BattleNode:SoloDefaultsToScripted" key in appsettings*.json.
factory.Services.GetRequiredService<BattleNodeOptions>().SoloDefaultsToScripted = true;
var vid = await factory.SeedViewerAsync();
await SeedCompleteTwoPickRunAsync(factory, vid);
using var client = factory.CreateAuthenticatedClient(vid);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
// No ?scripted=1 — the flag alone should drive the Scripted branch.
var resp = await client.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
var root = doc.RootElement;
Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004),
"SoloDefaultsToScripted=true should bypass pair-up and return a Scripted 3004 SUCCEEDED.");
Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty);
Assert.That(root.GetProperty("node_server_url").GetString(), Does.Contain("/socket.io/"));
}
[Test]
public async Task DoMatching_NoActiveRun_Returns400WithErrorCode()
{
using var factory = new SVSimTestFactory();
var viewerId = await factory.SeedViewerAsync();
using var client = factory.CreateAuthenticatedClient(viewerId);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
var resp = await client.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
var body = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(body);
Assert.That(doc.RootElement.GetProperty("error_code").GetString(),
Is.EqualTo("arena_two_pick_no_active_run"));
}
private static async Task SeedCompleteTwoPickRunAsync(SVSimTestFactory factory, long viewerId)
{
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var deck = Enumerable.Range(1, 30).Select(i => 100_011_000L + i).ToList();
db.ViewerArenaTwoPickRuns.Add(new ViewerArenaTwoPickRun
{
ViewerId = viewerId,
EntryId = 1,
ClassId = 1,
LeaderSkinId = 1,
SelectedCardIdsJson = JsonSerializer.Serialize(deck),
IsSelectCompleted = true,
MaxBattleCount = 5,
CandidateClassIdsJson = "[1,2,3]",
PendingPickSetsJson = "[]",
ResultListJson = "[]",
NextCandidateId = 1,
});
await db.SaveChangesAsync();
}
}