Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/INetworkUI.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

55 lines
1.2 KiB
C#

namespace Cute;
public interface INetworkUI
{
string GetText(string code);
void StartLoading(bool notEditor = false);
void StopLoading();
void GoToMypage();
void SoftwareRest();
bool IsKeepLastRequest();
void SetKeepLastRequest(bool flag);
void OpenRetryAndToTitleErrorPopUp(string title, string message, string code);
void OpenGoToMypageErrorPopUp(string title, string message, string code);
void OpenGoToTitleErrorPopUp(string title, string message, string code);
void OpenGotoStoreErrorPopup();
void OpenRetryFailErrorPopup();
void OpenTimeOutErrorPopUp();
void OpenHttpStatusErrorPopUp();
void OpenResourceVersionUpPopUp();
void OpenSessionErrorPopUp();
bool isCloseDialogGroupError(int resultCode);
void OpenCloseOnlyErrorPopUp(int resultCode);
void OpenStrictServerErrorPopUp(int resultCode);
void OpenAccountBlockErrorPopUp(int resultCode);
void OpenAccountLimitedBlockErrorPopUp(int resultCode, string endTimeText);
void OpenAllMaintenancePopUp(int resultCode, string endTime);
void OpenEachFunctionMaintenancePopUp(int resultCode);
void OpenOtherServerErrorPopUp(int resultCode);
void OpenSocialServiceNoResponseErrorPopup();
}