Clears the last CS0246/CS0234 type frontier; per F3 this unmasks the AI-subsystem member bodies (~9k member-level errors) -- next grind is extension copies + god-object member growth.
34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
// AUTHORED SHIM (not copied). Final M1 residual: non-battle Story chapter-selection /
|
|
// Title / Friend / RoomMatch types swept into the closure but never driven headless,
|
|
// plus the namespace anchors their `using` directives target. Empty stubs (no copied
|
|
// type inherits them); members would unmask only if a battle path touched them.
|
|
|
|
namespace Wizard.Story
|
|
{
|
|
public enum StoryEntranceType { None, MainStory, LimitedStory, EventStory, AllStory }
|
|
}
|
|
|
|
namespace Wizard.Story.ChapterSelection
|
|
{
|
|
public class CommonPrefabContainer { }
|
|
public class TitlePanelBase { }
|
|
}
|
|
|
|
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
|
|
{
|
|
// Parallel to the BattleResult submodule (already shimmed); some copied files
|
|
// `using` this Main module and reference these unqualified.
|
|
public interface IProcessing { }
|
|
public class Parameter { }
|
|
}
|
|
|
|
namespace Wizard.UIFriend { public class Friend { public class PlayerData { } } }
|
|
namespace Wizard.Title { public class GameSetup { } }
|
|
namespace Wizard.RoomMatch { public class Player { } }
|
|
|
|
// ---- namespace anchors (referenced via `using`) ----
|
|
namespace Wizard.Scripts.Network.Task.ItemAcquireHistory { internal class _ShimAnchor { } }
|
|
namespace Wizard.UI.Profile { internal class _ShimAnchor { } }
|
|
namespace Wizard.UI.ReportToManagement { internal class _ShimAnchor { } }
|
|
namespace Wizard.Battle.Tutorial { internal class _ShimAnchor { } }
|