Logo
Explore Help
Sign In
SVSim/SVSimServer
1
0
Fork 0
You've already forked SVSimServer
Code Issues Pull Requests Projects Releases Wiki Activity
Files
c3bd39f2cb88cacd929c8756fa9cfc2c7d784aff
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle
History
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00
..
ActionProcessor.cs
feat(battle-engine): seed copy roots + UnityEngine primitive shim
2026-06-05 16:45:12 -04:00
EnemyAIInnerOptionsBuilder.cs
feat(battle-engine): close the AI-simulation subsystem (verbatim)
2026-06-05 20:30:59 -04:00
IBattleCardUniqueID.cs
feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
2026-06-05 16:57:20 -04:00
IInnerOptionsBuilder.cs
feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
2026-06-05 16:57:20 -04:00
IReadOnlyBattleCardInfo.cs
feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
2026-06-05 16:57:20 -04:00
NetworkOpponentInnerOptionsBuilder.cs
feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
2026-06-05 17:22:20 -04:00
NullInnerOptionsBuilder.cs
feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
2026-06-05 17:22:20 -04:00
PlayerInnerOptionsBuilder.cs
feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
2026-06-05 17:22:20 -04:00
Powered by Gitea Version: 1.25.1 Page: 49ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API