Stage 9B of the bootstrap-seed-refactor: add per-domain importer classes that consume the load-index seed split produced in Stage 9A. New importers (each in its own file under SVSim.Bootstrap/Importers/): - RotationConfigImporter: writes Rotation/Challenge/MyRotationSchedule GameConfig sections (atomic UpsertSection<T> pattern, copied private-static from GlobalsImporter so this importer stands alone post-9C). - MyRotationImporter: settings + abilities (extractor pre-joins on rotation_id). - AvatarAbilityImporter: per-leader_skin_id ability rows. - ArenaSeasonImporter: singleton (Id=1) Take Two arena season. - BattlePassImporter: per-level reward blobs. - DailyLoginBonusImporter: per-bonus-id campaign blobs. - PreReleaseInfoImporter: singleton (Id=1) pre-release window. Seed DTOs under SVSim.Bootstrap/Models/Seed/ mirror the seed JSON via [JsonPropertyName] snake_case. Raw-JSON columns (reward_data, format_info, etc.) use JsonElement on the seed and JsonSerializer.Serialize in the importer. Tests: 7 new happy-path tests in LoadIndexImporterTests.cs (idempotency covered by BattlePass spot-check). Full suite: 382/382 passing (375 + 7). NOT modifying in this stage: GlobalsImporter.cs (Stage 9C strips the old methods), Program.cs (Stage 9C wires up all 9 importers), SVSimTestFactory (Stage 9C). Double-writing on bootstrap is expected and OK during 9B.
42 lines
1.9 KiB
C#
42 lines
1.9 KiB
C#
using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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/// <summary>
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/// Mirrors <c>seeds/rotation-config.json</c>. Drives the Rotation <c>GameConfigSection</c>.
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/// Note: <c>rotation_card_set_ids</c> is the rotation CardSet flag list — consumed by
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/// RotationFlagUpdater in Stage 9C, not by RotationConfigImporter.
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/// </summary>
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public sealed class RotationConfigSeed
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{
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[JsonPropertyName("ts_rotation_id")] public string TsRotationId { get; set; } = "";
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[JsonPropertyName("is_battle_pass_period")] public bool IsBattlePassPeriod { get; set; }
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[JsonPropertyName("is_beginner_mission")] public bool IsBeginnerMission { get; set; }
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[JsonPropertyName("card_set_id_for_resource_dl_view")] public int CardSetIdForResourceDlView { get; set; }
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[JsonPropertyName("rotation_card_set_ids")] public List<int> RotationCardSetIds { get; set; } = new();
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}
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/// <summary>Mirrors <c>seeds/challenge-config.json</c>. Drives the Challenge <c>GameConfigSection</c>.</summary>
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public sealed class ChallengeConfigSeed
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{
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[JsonPropertyName("use_two_pick_premium_card")] public bool UseTwoPickPremiumCard { get; set; }
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[JsonPropertyName("two_pick_sleeve_id")] public long TwoPickSleeveId { get; set; }
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}
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/// <summary>
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/// Mirrors <c>seeds/my-rotation-schedule.json</c>. Drives the MyRotationSchedule
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/// <c>GameConfigSection</c>. The extractor pre-joins <c>gathering</c> and <c>free_battle</c>
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/// from <c>my_rotation_info.schedules</c> into two top-level fields.
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/// </summary>
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public sealed class MyRotationScheduleSeed
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{
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[JsonPropertyName("gathering")] public ScheduleWindowSeed? Gathering { get; set; }
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[JsonPropertyName("free_battle")] public ScheduleWindowSeed? FreeBattle { get; set; }
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}
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public sealed class ScheduleWindowSeed
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{
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[JsonPropertyName("begin")] public string Begin { get; set; } = "";
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[JsonPropertyName("end")] public string End { get; set; } = "";
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}
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