65 lines
2.6 KiB
C#
65 lines
2.6 KiB
C#
using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Models.Config;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Reads <see cref="RotationConfig"/> from the GameConfigs table (populated by
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/// <see cref="RotationConfigImporter"/>) and flips <c>CardSet.IsInRotation</c> to match.
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/// Must run after RotationConfigImporter and CardImporter — CardSets missing from the DB
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/// can't be promoted (we log a warning instead of failing — the rotation flag flip is non-fatal).
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/// </summary>
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public class RotationFlagUpdater
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{
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public async Task<int> UpdateAsync(SVSimDbContext context)
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{
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var sectionName = typeof(RotationConfig).GetCustomAttributes(typeof(ConfigSectionAttribute), inherit: false)
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.Cast<ConfigSectionAttribute>().FirstOrDefault()?.Name
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?? throw new InvalidOperationException("RotationConfig missing [ConfigSection]");
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var row = await context.GameConfigs.FirstOrDefaultAsync(s => s.SectionName == sectionName);
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if (row is null)
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{
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Console.WriteLine("[RotationFlagUpdater] No Rotation section in GameConfigs; skipping.");
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return 0;
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}
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var cfg = JsonSerializer.Deserialize<RotationConfig>(row.ValueJson);
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if (cfg is null)
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{
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Console.WriteLine("[RotationFlagUpdater] Failed to deserialize RotationConfig; skipping.");
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return 0;
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}
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var rotationSet = (cfg.RotationCardSetIds ?? new List<int>()).ToHashSet();
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if (rotationSet.Count == 0)
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{
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Console.WriteLine("[RotationFlagUpdater] RotationCardSetIds empty; no flag changes.");
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return 0;
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}
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var allSets = await context.CardSets.ToListAsync();
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int updated = 0, missing = 0;
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foreach (var rid in rotationSet)
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{
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var set = allSets.FirstOrDefault(s => s.Id == rid);
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if (set is null) { missing++; continue; }
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if (!set.IsInRotation) { set.IsInRotation = true; updated++; }
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}
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// Demote sets not in the current rotation.
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foreach (var s in allSets.Where(s => s.IsInRotation && !rotationSet.Contains(s.Id)))
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{
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s.IsInRotation = false;
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updated++;
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}
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if (missing > 0)
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Console.Error.WriteLine($"[RotationFlagUpdater] Warning: {missing} rotation card_set_id(s) missing from CardSets — run CardImporter first.");
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await context.SaveChangesAsync();
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Console.WriteLine($"[RotationFlagUpdater] CardSet.IsInRotation ~{updated}");
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return updated;
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}
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}
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