Files
SVSimServer/SVSim.Bootstrap/Importers/PreReleaseInfoImporter.cs
gamer147 87d0001569 refactor(bootstrap): add 7 load-index importers (excluding card lists)
Stage 9B of the bootstrap-seed-refactor: add per-domain importer classes
that consume the load-index seed split produced in Stage 9A.

New importers (each in its own file under SVSim.Bootstrap/Importers/):
- RotationConfigImporter: writes Rotation/Challenge/MyRotationSchedule
  GameConfig sections (atomic UpsertSection<T> pattern, copied private-static
  from GlobalsImporter so this importer stands alone post-9C).
- MyRotationImporter: settings + abilities (extractor pre-joins on rotation_id).
- AvatarAbilityImporter: per-leader_skin_id ability rows.
- ArenaSeasonImporter: singleton (Id=1) Take Two arena season.
- BattlePassImporter: per-level reward blobs.
- DailyLoginBonusImporter: per-bonus-id campaign blobs.
- PreReleaseInfoImporter: singleton (Id=1) pre-release window.

Seed DTOs under SVSim.Bootstrap/Models/Seed/ mirror the seed JSON via
[JsonPropertyName] snake_case. Raw-JSON columns (reward_data, format_info,
etc.) use JsonElement on the seed and JsonSerializer.Serialize in the
importer.

Tests: 7 new happy-path tests in LoadIndexImporterTests.cs (idempotency
covered by BattlePass spot-check). Full suite: 382/382 passing (375 + 7).

NOT modifying in this stage: GlobalsImporter.cs (Stage 9C strips the old
methods), Program.cs (Stage 9C wires up all 9 importers), SVSimTestFactory
(Stage 9C). Double-writing on bootstrap is expected and OK during 9B.
2026-05-26 15:29:57 -04:00

47 lines
2.2 KiB
C#

using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
using static SVSim.Bootstrap.Importers.ImporterBase;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Singleton upsert (Id=1) of the pre-release window from <c>seeds/pre-release-info.json</c>.
/// Card-id list / dict blobs are preserved verbatim into their jsonb columns; date strings go
/// through <see cref="ImporterBase.ParseWireDateTime"/>.
/// </summary>
public class PreReleaseInfoImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var s = SeedLoader.LoadObject<PreReleaseInfoSeed>(Path.Combine(seedDir, "pre-release-info.json"));
if (s is null) return 0;
var existing = await context.PreReleaseInfos.FirstOrDefaultAsync(e => e.Id == 1);
var entry = existing ?? new PreReleaseInfo { Id = 1 };
entry.PreReleaseId = s.PreReleaseId;
entry.NextCardSetId = s.NextCardSetId;
entry.StartTime = ParseWireDateTime(s.StartTime);
entry.EndTime = ParseWireDateTime(s.EndTime);
entry.DisplayEndTime = ParseWireDateTime(s.DisplayEndTime);
entry.FreeMatchStartTime = ParseWireDateTime(s.FreeMatchStartTime);
entry.CardMasterId = s.CardMasterId;
entry.DefaultCardMasterId = s.DefaultCardMasterId;
entry.PreReleaseCardMasterId = s.PreReleaseCardMasterId;
entry.IsPreRotationFreeMatchTerm = s.IsPreRotationFreeMatchTerm;
entry.RotationCardSetIdList = s.RotationCardSetIdList.ValueKind == JsonValueKind.Undefined
? "[]" : JsonSerializer.Serialize(s.RotationCardSetIdList);
entry.ReprintedBaseCardIds = s.ReprintedBaseCardIds.ValueKind == JsonValueKind.Undefined
? "{}" : JsonSerializer.Serialize(s.ReprintedBaseCardIds);
entry.LatestReprintedBaseCardIds = s.LatestReprintedBaseCardIds.ValueKind == JsonValueKind.Undefined
? "{}" : JsonSerializer.Serialize(s.LatestReprintedBaseCardIds);
if (existing is null) context.PreReleaseInfos.Add(entry);
await context.SaveChangesAsync();
Console.WriteLine($"[PreReleaseInfoImporter] {(existing is null ? "+1" : "~1")}");
return 1;
}
}