Files
SVSimServer/SVSim.Bootstrap/Importers/PracticeOpponentImporter.cs

60 lines
2.0 KiB
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of practice opponents from <c>seeds/practice-opponents.json</c>.
/// Rows missing from the seed are LEFT INTACT (consistent with the previous import behavior;
/// a partial seed shouldn't silently delete entries).
/// </summary>
public class PracticeOpponentImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
string path = Path.Combine(seedDir, "practice-opponents.json");
var seed = SeedLoader.LoadList<PracticeOpponentSeed>(path);
if (seed.Count == 0)
{
Console.WriteLine("[PracticeOpponentImporter] No seed rows; skipping.");
return 0;
}
var existing = await context.PracticeOpponents.ToDictionaryAsync(e => e.Id);
int created = 0, updated = 0;
foreach (var s in seed)
{
if (s.PracticeId == 0) continue;
var entry = existing.TryGetValue(s.PracticeId, out var ex)
? ex : new PracticeOpponentEntry { Id = s.PracticeId };
entry.TextId = s.TextId;
entry.ClassId = s.ClassId;
entry.CharaId = s.CharaId;
entry.DegreeId = s.DegreeId;
entry.AiDeckLevel = s.AiDeckLevel;
entry.AiLogicLevel = s.AiLogicLevel;
entry.AiMaxLife = s.AiMaxLife;
entry.Battle3dFieldId = s.Battle3dFieldId;
entry.IsMaintenance = s.IsMaintenance;
entry.IsCampaignPractice = s.IsCampaignPractice;
if (ex is null)
{
context.PracticeOpponents.Add(entry);
existing[s.PracticeId] = entry;
created++;
}
else updated++;
}
await context.SaveChangesAsync();
Console.WriteLine($"[PracticeOpponentImporter] +{created}/~{updated}");
return created + updated;
}
}