39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Idempotent upsert of battle-pass level rows from <c>seeds/battle-pass-levels.json</c>.
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/// Curve is global; rows missing from the seed are LEFT INTACT.
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/// </summary>
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public class BattlePassImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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var seed = SeedLoader.LoadList<BattlePassLevelSeed>(Path.Combine(seedDir, "battle-pass-levels.json"));
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if (seed.Count == 0)
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{
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Console.WriteLine("[BattlePassImporter] No seed rows; skipping.");
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return 0;
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}
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var existing = await context.BattlePassLevels.ToDictionaryAsync(e => e.Level);
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int created = 0, updated = 0;
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foreach (var s in seed)
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{
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if (s.Level == 0) continue;
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var entry = existing.TryGetValue(s.Level, out var ex) ? ex : new BattlePassLevelEntry { Level = s.Level };
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entry.RequiredPoint = s.RequiredPoint;
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if (ex is null) { context.BattlePassLevels.Add(entry); existing[s.Level] = entry; created++; }
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else updated++;
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[BattlePassImporter] +{created}/~{updated}");
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return created + updated;
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}
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}
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