Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SecretBossInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

28 lines
607 B
C#

using LitJson;
namespace Wizard;
public class SecretBossInfo
{
public bool IsEnable { get; }
public int CharaId { get; }
public bool IsCleared { get; }
public SecretBossInfo(JsonData data)
{
if (!data.TryGetValue("bossrush_info", out var value))
{
IsEnable = false;
return;
}
if (value.TryGetValue("hidden_boss_character_info", out var value2))
{
CharaId = value2["texture_id"].ToInt();
}
IsEnable = value.GetValueOrDefault("is_hidden_boss_playable", defaultValue: false);
IsCleared = value.GetValueOrDefault("is_win_hidden_boss", 0) != 0;
}
}