Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
20 lines
299 B
C#
20 lines
299 B
C#
namespace Wizard;
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public class Rank
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{
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public int rank_id;
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public string rank_name;
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public string rank_path;
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private int index;
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public Rank(string[] columns)
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{
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rank_id = int.Parse(columns[index++]);
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rank_name = columns[index++];
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rank_path = columns[index++];
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}
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}
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