Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Emblem.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

86 lines
1.5 KiB
C#

using System;
namespace Wizard;
public class Emblem
{
public readonly long _id;
public readonly bool _isSpecial;
public readonly string _name;
public readonly string _path;
public readonly int _categoryId;
private bool _isAcquired;
private MasterLocalizeSetting _language;
public bool IsAcquired
{
get
{
if (_isAcquired)
{
return IsEnableInCurrentLanguage;
}
return false;
}
private set
{
_isAcquired = value;
}
}
public bool IsNew { get; private set; }
public bool IsFavorite { get; private set; }
public bool IsEnableInCurrentLanguage => _language.IsEnableInCurrentLanguage;
public Emblem(string[] columns)
{
int index = 0;
_id = long.Parse(columns[index++]);
_isSpecial = Convert.ToBoolean(int.Parse(columns[index++]));
_name = ConvEmblemName(columns[index++]);
_path = columns[index++];
_categoryId = int.Parse(columns[index++]);
_language = new MasterLocalizeSetting(columns, ref index);
IsAcquired = Data.Load.data.IsAcquiredEmblem(_id);
IsFavorite = Data.Load.data.IsFavoriteEmblem(_id);
IsNew = false;
}
private string ConvEmblemName(string id)
{
return Data.Master.GetEmblemText(id);
}
public void Acquired()
{
if (!IsAcquired)
{
IsAcquired = true;
IsNew = true;
}
}
public void UnsetNew()
{
IsNew = false;
}
public void SetNew()
{
IsNew = true;
}
public void SetFavorite(bool favorite)
{
IsFavorite = favorite;
}
}