Make the minimal hand shims partial + generate full member surface for the manager/ task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/ PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed (superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch watch/replay closure types stubbed. Copied 8 more closure files. CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor + member-level), 0 structural. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
30 lines
1.6 KiB
C#
30 lines
1.6 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Replay\ReplayController.cs
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using System.Collections;
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using System.Collections.Generic;
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using Wizard.RoomMatch;
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namespace Wizard.Replay
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{
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public partial class ReplayController
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{
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private NetworkReplayBattleMgr _networkBattleMgr;
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private float _constWaitTime;
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private Player OwnTarget;
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private Player OppoTarget;
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private Dictionary<string, object> ReplayLog;
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private Matching _matching;
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public ReplayDataHandler _replayDataHandler { get; set; }
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public static void StartPlayReplay(ReplayInfoItem replayInfo, UIManager.ViewScene backScene, UIManager.ChangeViewSceneParam backSceneParam = null) { }
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public static void StartPlayReplay(UIManager.ViewScene backScene, UIManager.ChangeViewSceneParam backSceneParam = null, bool isNewReplay = false, string battleId = "") { }
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private ReplayController(bool isNewReplay, string battleId) { }
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private IEnumerator SetUpBattle(bool isNewReplay, string battleId) => default!;
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private void SetupUserInfo(RoomBattleWatchTaskBase.UserInfo reveive, Player player) { }
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private void SetupReplayData(bool isNewReplay, string battleId) { }
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private IEnumerator WaitTillBattleCreate(bool isNewReplay, string battleId) => default!;
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private void OnReplayReady() { }
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private int DecideFirstUser(int id) => default!;
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private bool IsOwner(int id) => default!;
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private void ParseReplayData() { }
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private Dictionary<string, object> ParseData(Player player) => default!;
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}
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}
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